Hry vydané v roce 1986

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The Legend of Zelda

Ganon, the King of Evil, has broken free of the Dark World and has captured Hyrule's beloved Princess Zelda. But, before she was caught, Zelda managed to shatter the Triforce of Wisdom and scatter its eight pieces throughout Hyrule. You begin your adventure by finding a small wooden sword in a dark cave. Then, as you grow in stature, experience, and strength, so do your weapons. Help Link collect the captured pieces of the Triforce, rescue the princess, and thwart Ganon’s evil plans! The epic series The Legend of Zelda began here, with the heroic Link on a hazardous journey through the fantastic world of Hyrule. Using your sword, your shield and your wits, retrieve the eight fragments of the Triforce and save Princess Zelda. This groundbreaking game introduced innovative ideas that are still present in Zelda games more than 25 years later. Not only is Link's original adventure action-packed, it also features puzzling dungeons to explore and a myriad of secrets to discover.

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Breach

Seventy thousand years ago, humanity was on the verge of extinction until a group of Immortals created the Veil, splitting Earth into two realities: one that has the Earth we know, and an alternate Earth where all that we have come to know as mythology thrives. Now the Veil has been shattered and the two worlds are collapsing into each other with catastrophic consequences. You and your friends are among the rare few who can wield magic and defend humanity against this cataclysm. Breach is a fast-paced third person co-op action RPG. Create your own character, customize your appearance, and choose from dozens of classes with gameplay inspired by multiple genres. Launch your enemies in the air and juggle them with rapid attacks. Play as a classic support healer. Sit on the edge of the action and snipe your enemies from a distance. Endlessly customize your character and class to find your own unique playstyle. Take your unique character onto Missions across the globe in Solo or Co-op modes with any number of players up to 4. Fight your way through mythological monsters toward a final area where you will face a giant boss monster. Along the way you will be challenged by an all new kind of enemy, the Veil Demon. This smoke-like spirit can possess and empower any monster you encounter and create breaches, pulling in environmental hazards from the parallel, Mythological Earth. In addition to playing as a Hero, you can also play as the Veil Demon in Solo or Versus modes! Breach also has a Custom mode where you can play with any number of friends (up to 5), playing as either a Hero or Veil Demon.

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Castlevania

Beware of Dracula and his ghoulish minions as you enter his lair… Castlevania marked the beginning of Konami’s acclaimed series, one that is still going strong today! As vampire hunter Simon Belmont, you must fight your way through Dracula's castle teeming with ghosts, goblins, demons and other supernatural creatures. Six challenging levels await before you finally confront the Count himself. Step into the shadows of the deadliest dwelling on Earth. You’ve arrived at Castlevania, and you’re here on business: to destroy the curse of the Evil Count, once and for all. Make your way through six monstrous floors filled with bats, ghosts, zombies, and every kind of ghoulish creature you can imagine. Use the legendary whip Vampire Killer and a host of deadly weapons to battle your way to Dracula’s chamber and.the ultimate duel of good vs. evil. You'll need your wits and weapons to survive because when you finally meet Dracula, you know he’ll be going for the jugular. So keep your courage up and your stake sharp!

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Super Mario Bros.: The Lost Levels

Originally released in Japan as Super Mario Bros.® 2, this game has previously made only brief cameo appearances in the Western Hemisphere. Mario fans will appreciate the familiar look and feel of the game, while finding that its updated game play creates an entirely new challenge. In addition to the classic enemies already known to fans worldwide, there are also Poison Mushrooms, backward Warp Zones, and the occasional wind gust (which can help or hinder your progress). If that’s somehow not enough, expert players can go looking for the game’s secret worlds. So get ready to put your Mario skills to the ultimate test, and save the Princess again. Just don’t be surprised if she’s in another castle! This game is only playable in 2D.This classic game is part of the Virtual Console service, which brings you great games created for consoles such as NES™, Super NES™ and Game Boy™ Advance.

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Rings of Zilfin

ZILFINS — Mighty wizards who established in the town of Batiniq an enchanted realm of peace and prosperity. Their crowning achievement was the creation of two rings which, worn together, endowed the wearer with supernatural power. LORD DRAGOS — A fiendish necromancer who now holds Batiniq in thrall. Captor of one magic ring, Dragos needs only its mate to attain invincibility. The sole hope for thwarting this evil is... you. Possessing innate magical ability, you set forth on a perilous quest to find and reunite the legendary rings and depose the dark overlord. Your wondrous journey unfolds in The Rings of Zilfin, a fantasy game whose revolutionary for 1980s graphics added an unprecedented realism to the action you direct. The fully animated scrolling screen grants you step-by-step control as you journey through the dangerous expanses of Batiniq. A host of characters, including elves, dragons, kings and sorceresses, might provide helpful clues. But the tyrant's monstrous minions, such as flying skulls, shape-shifters, goblin monks, and death ray demons, threaten constant attack. Destroy them with arrows or swords of the protective properties of special plants. But your best weapon comes from developing your latent powers until you attain the status of Grand Master Wizard and can weave potent spells. Time grows short. Hasten to seek the fabled Zilfins and their incomparable Rings of Power. Then wield them well.

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Trojan

Trojan (闘いの挽歌, Tatakai no Banka, literally "Requiem for Battle") is a side-scrolling action game produced by Capcom originally released as a coin-operated video game in 1986. The arcade version was distributed in North America by Romstar and is included in Capcom Classics Collection Vol. 1 for PlayStation 2 and Xbox. Home versions for DOS and the Nintendo Entertainment System were released during the same year. A ZX Spectrum version was programmed by Clive Townsend for Elite Systems in 1987 for their Durell publishing line of games, but was never released; a ROM has since been leaked from a collection of Townsend's ZX Microdrive disk files.

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Metroid

The first installment of the immensely successful Metroid series introduces us to the hideous title creatures and the slick, cybernetic bounty hunter Samus Aran. As Samus™, your mission is to penetrate the space pirates' home planet, Zebes, and keep them from destroying the galaxy with the dangerous life forms known as Metroids. Metroid has all the high-tech weaponry, creepy tunnels and crawly alien creatures that anyone could ask for. With its deep and complex game play, excellent music and a rare sense of setting, it establishes a frightening ambience that will haunt and entertain you for a very long time. This classic game is part of the Virtual Console service, which brings you great games created for consoles such as NES™, Super NES™ and Game Boy™ Advance. We hope you'll enjoy the new features (including off-TV play) that have been added to this title. See more Virtual Console games for Wii U.

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Adventure Island (1986)

Hudson's Adventure Island is a side-scrolling platform game produced by Hudson Soft that was first released in Japan for the Famicom and MSX on September 12, 1986. It was later released in North America for the Nintendo Entertainment System on September 1988 and in the PAL region in 1992 under the title of Adventure Island Classic. Adventure Island is an adaptation of the arcade game Wonder Boy, developed by Escape for Sega. Adventure Island was followed by a series of sequels with no connection to the Wonder Boy series.

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Bubble Bobble (1986)

Bubble Bobble (バブルボブル, Baburu Boburu) is an comical action platformer video game by Taito, first released in arcades in 1986 and later ported to home systems. The game, starring the twin Bubble Dragons Bub and Bob, tasks players with travelling through one hundred stages, blowing and bursting bubbles, jumping on and off blown bubbles to navigate level obstacles, dodging and eliminating enemies, and collecting a variety of items including some that carry power-ups and significant bonuses. For example, some wrapped candies allow Bub and Bob to move faster, blow bubbles faster, and blow bubbles at greater distances. Other items, such as umbrellas, allow to skip numerous levels, moving closer to the final level. The game became popular and led to a long series of sequels and spin-offs. The main goal of the game is to rescue Bub and Bob's girlfriends from the Cave of Monsters. The game has multiple endings, which depend on the player's performance and discovery of secrets. The creator of Bubble Bobble Fukio Mitsuji (MTJ) went on to create other games such as Rainbow Islands, Syvalion and Volfied. He died on December 11, 2008.

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Alex Kidd in Miracle World

The Kingdom of Radactian has fallen to the evil Janken the Great and its citizens have been turned to stone! As Alex Kidd, use your unique fighting abilities to destroy Janken and his minions and save the kingdom! Now on PlayStation®Network, earn brand new trophies, challenge yourself with all new trial modes and compete against other users across the online leaderboards! © SEGA. SEGA is registered in the U.S. Patent and Trademark Office. SEGA, the SEGA logo, Alex Kidd in Miracle World are either registered trademarks or trademarks of SEGA Corporation. All rights reserved. Purchase or use of this item is subject to the PlayStation®Network Terms of Service and User Agreement. This item has been sublicensed to you by Sony Computer Entertainment America.

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Dragon Quest (1986)

Dragon Quest is the first role-playing video game (RPG) in the Dragon Quest media franchise. It was developed by Chunsoft for the Family Computer (or Famicom for short) and published by Enix in Japan in 1986 as Dragon Quest and by Nintendo in 1989 in North America for the Nintendo Entertainment System (or NES) as Dragon Warrior. Dragon Quest has been ported and remade for several video game platforms, including the MSX, PC-9801, Super Famicom, Game Boy Color, Nintendo 3DS, PlayStation 4 and mobile phones. In play, players control a hero character who is charged with saving the Kingdom of Alefgard and rescuing its princess from the evil Dragonlord. Dragon Warrior's story became the second part in a trilogy. Several more anime and manga games, which revolved around this overarching plot were created. Dragon Quest was created by Yuji Horii, who took inspiration from previous role-playing games such as Wizardry, Ultima, and his own 1983 title The Portopia Serial Murder Case. Horii wanted to create an RPG which would appeal to a wide audience of people who were unfamiliar with the genre of video games in general. He tried to place a greater emphasis on storytelling and emotional involvement, as well as simplify the interface and expose the mostly Western computer genre to the Japanese console market. Manga artist and Dragon Ball creator Akira Toriyama produced the game's artwork and Koichi Sugiyama composed its music. The North American version featured numerous changes, including battery-backed RAM save games (rather than using a password save system), modified character sprites and pseudo-Elizabethan English style dialog. Dragon Quest was commercially successful in Japan, with more than 2 million copies sold. Its release as Dragon Warrior in North America, and other Western countries, was less favorably received. Later, Western critics noted the game's shortcomings but acknowledged its importance to the genre. Its original pseudo-Elizabethan English script has been praised in many of these reviews. Fan-made ROM hacks were released with substantial changes to the game. The game's sound effects have also been orchestrated, and its music has been performed at numerous concerts. As a whole, Dragon Warrior has been credited with establishing the basic template for the Japanese console RPGs that followed.

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Arkanoid (1986)

Arkanoid (アルカノイド, Arukanoido) is an arcade game released by Taito in 1986. It expanded upon Atari's Breakout games of the 1970s by adding power-ups, different types of bricks, a variety of level layouts, and visual layering and depth. The title refers to a doomed mother ship from which the player's ship, the Vaus, escapes. It was widely ported to contemporary systems and followed by a series of remakes and sequels, including the 1987 arcade game Arkanoid: Revenge of Doh. Arkanoid revived the Breakout concept, resulting in many clones and similar games for home computers, even over a decade later.

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Kid Icarus (1986)

Kid Icarus, known in Japan as Light Mythology: Palutena's Mirror, is an action platform video game for the Family Computer Disk System in Japan and the Nintendo Entertainment System in Europe and North America. The first entry in Nintendo's Kid Icarus series, it was published in Japan in December 1986, and in Europe and North America in February and July 1987, respectively. It was later re-released for the Game Boy Advance in Japan during 2004, and for the Wii's Virtual Console online service in 2007. A sequel to this game was released for the Game Boy in 1991, and a third entry to the series was published for the Nintendo 3DS handheld console in March 2012. The plot of Kid Icarus revolves around protagonist Pit's quest for three sacred treasures, which he must equip to rescue the Grecian fantasy world Angel Land and its ruler, the goddess Palutena. The player controls Pit through platform areas while fighting monsters and collecting items. Their objective is to reach the end of the levels, and to find and defeat boss monsters that guard the three treasures. The game was developed by Nintendo's Research and Development 1 division, and co-developed with TOSE, who helped with additional programming. It was designed by Toru Osawa and Yoshio Sakamoto, directed by Satoru Okada, and produced by Gunpei Yokoi. Despite its mixed critical reception, Kid Icarus is a cult classic. Reviewers praised the game for its music and its mixture of gameplay elements from different genres, but criticized its graphics and high difficulty level. It was included in several lists of the best games compiled by IGN and Nintendo Power. After the release of the Game Boy sequel Kid Icarus: Of Myths and Monsters in 1991, the game series lay dormant for 21 years. It was eventually revived with a 3D shooter for the Nintendo 3DS, titled Kid Icarus: Uprising, after Pit's inclusion as a playable character in Super Smash Bros. Brawl.

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Jackal (1986)

Jackal (特殊部隊ジャッカル, Tokushu Butai Jakkaru, "Special Forces Jackal"), also distributed under the title of Top Gunner, is an overhead run'n gun-style shoot-'em-up video game by Konami released for the arcades in 1986. The player must maneuver an armed jeep in order to rescue prisoners of war (POWs) trapped in enemy territory.

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Out Run

Out Run (アウトラン, Auto Ran) is an arcade game released by Sega in 1986. It was designed by Yu Suzuki and developed by Sega AM2. The game was a critical and commercial success, becoming one of the best-selling video games of its time. It is notable for its pioneering hardware and graphics, and innovative features such as a selectable soundtrack with music composed by Hiroshi Kawaguchi, along with nonlinear gameplay.

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Falcon

When you climb into the cockpit of the F-16 Fighting Falcon, get set for the "flight of your life" as the powerful FALCON F-16 takes you streaking across the sky at Mach 2. Accurate weapons system, head-up-displays, cockpit controls, and overall flight characteristics make this the ultimate in simulations. The enemy MiGs you encounter are resourceful and very skilled. Whether you are a novice pilot or a real "top gun," FALCON is for you! 3-D graphic images of buildings, forests, freeways, and bridges flash by as you fly at the speed of sound only 150 feet above the deck. Take out bridges, power stations, tanks, airfields, and SAM sites. Even fly with an F-16 wingman as you take on one of the many daring missions. "Sweaty palms" and a pounding heart are normal occurrences during dogfight engagements in FALCON. Mastering the most effective use of your heat-seeking missiles, Maverick missiles, bombs and cannon systems will determine your destiny. The MiG-21's will be merciless. FALCON - you won't believe it! Features: Take advantage of 16-bit technology 3-D graphics displays Complete weapons system, including AIM9J and AIM9L heat-seeking missiles, AGM-65B Maverick missiles, MK 84 bombs, and more Comprehensive suite of F-16 electronics and counter measures Multiple views (four cockpit views, chase point vantage, tower, MiG, or missile viewpoint) Blackbox flight recorder Twelve exciting missions Five skill levels (Lieutenant to Colonel) Ability to re-arm and refuel Awards and commendations

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Defender of the Crown

The Age of Chivalry! A time of lusty wenches and black hearted villains. King Richard has been murdered and England is thrown into civil war! Amidst the ringing clash of steel and the thunder of charging steeds the bold Saxon knights have chosen you to lead them into battle against the hated Normans. Victory will not come easy. To save England your skills as swordsman and military leader will be severely tested. But should you succeed you'll win the Crown of England and the love of many a beautiful damsel! Defender of the Crown is a turn-based startegy where you vie for control of a war-torn England. Starting out with a small band of soldiers, you'll gather your military strength to take England back from the Norman menace. Joust for fame and glory! Engage in swordfights to save damsels in distress! Siege Norman castles - all the while revelling in the Amiga quality sound and beautiful graphics!A classic gaming gem returns - with glorious Amiga sounds and graphics! Heart pounding action as you enter joust tournaments, swordfight to save the damsel in distress, or siege Norman castles. A unique blend of role playing and strategy combined with dazzling arcade style sequences

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Side Pocket (1986)

Side Pocket (Japanese: サイドポケット, Hepburn: Saido Poketto) is a pocket billiards video game released into arcades by Data East in 1986. The arcade version was eventually ported to six home console platforms and two sequels to the game were produced, as well as a spin-off series called Pocket Gal. G-Mode currently owns the intellectual property rights to the Side Pocket series, and licenses these games globally.

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Life Force

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Rampage

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Space Harrier (1986)

Space Harrier (Japanese: スペースハリアー, Hepburn: Supēsu Hariā) is an arcade video game developed and released by Sega Enterprises in December 1985. Originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, technical and memory restrictions at the time resulted in Sega developer Yu Suzuki redesigning it to fit a fantasy setting centered around a jet-propelled human character. Critically praised for its innovative graphics and gameplay, Space Harrier is often ranked among Suzuki's best works and considered the first successful entry in the third-person and rail shooter game genres. It has made several crossover appearances in other Sega titles and inspired clone games by various developers, while PlatinumGames director Hideki Kamiya cited it as an inspiration for his entering the video game industry. Space Harrier has been ported to over twenty different home computer and gaming platforms, either by Sega or outside developers such as Dempa in Japan and Elite Systems in North America and Europe. Two home-system sequels followed in Space Harrier 3-D and Space Harrier II (both released in 1988), and the arcade spinoff Planet Harriers (2000). A polygon-based remake of the original game was released by Sega for the PlayStation 2 as part of their Sega Ages series in 2003.

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King's Quest III

King's Quest III: To Heir Is Human is the third installment in the King's Quest series of graphic adventure games developed and released by Sierra On-Line in 1986. The game was originally released for the Apple II and PC DOS, and later ported to several other computer systems. It was the first title game in the series not to feature King Graham as the player character.

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Thanatos

Thanatos is an action game developed and published by Durell Software in 1986 for the ZX Spectrum, Commodore 64 and Amstrad CPC.

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Skate or Die!

Skate or Die! is a skateboarding game released by Electronic Arts in 1988 for the Sinclair ZX Spectrum, Commodore 64, Atari ST, Apple IIGS, Amstrad CPC, and IBM Compatibles running MS-DOS. It was ported to the Nintendo Entertainment System (NES) by Konami, and published by Ultra Games. In 2007, the NES version was re-released for Nintendo's Virtual Console service in Europe (excluding France) and Australia. The Atari ST conversion was contracted to Codemasters, who contracted Kinetic Designs to do the work.

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Solomon's Key (1986)

Solomon's Key (ソロモンの鍵, Soromon no Kagi) is a puzzle game developed by Tecmo in 1986 for arcade release on custom hardware based on the Z80 chipset. It is better known as a 1987 port to the Commodore 64 and the Nintendo Entertainment System, although it also appeared on many other game systems of the time, like the Sega Master System in 1988 and the Famicom Disk System, released in Japan on January 25, 1991. Return to an age of mystery and intrigue, to a place in which the fabled treasure of King Solomon shone brightly with its glorious wealth. Where amongst the network of mysterious rooms lies the next key that will bring you nearer to these fabulous riches. Where amongst the stone pillars and hidden dangers lie mythical creatures that can perpetuate your life, long enough to reach your ultimate goal. As Dana, a skilled and talented hero, you must strategically maneuver through over 40 stages using mysterious block-creation skills and other magical powers. Free the captive Fairy in each stage by finding the Bell, and escape by grabbing the Magic Key. Use quick thinking and magical firepower to discover hidden items and evade numerous enemies as you race against the clock! Solomon's Key also features over 10 secret levels and multiple endings you can unlock! Do you have what it takes to unravel the secrets of Solomon's Key?

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The Legend of Kage (1986)

The Legend of Kage (影の伝説, Kage no Densetsu) is a 1985 arcade game by Taito which was released for several contemporary video game home systems in 1986.

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Penguin Adventure

'Penguin Adventure' is a 2D platform jumping game with cartoon style. Players control a cute little penguin through many difficulties, and finally reach the destination. [Game Operation] Key on keyboard: Jump Down key of keyboard: Down Right click on the keyboard: Shooting [Game features] Players need to jump over various obstacles, defeat the enemy, and then pass through the castle. The way to attack the enemy can be to step on the enemy after jumping, or to fire bullets to attack the enemy. During the game, you will encounter many props, and you will get higher scores if you touch these props. The difficulty of the game will become more and more difficult with the increase of the number of levels. It is not easy to pass the level smoothly. Those who like to adjust may as well try it.

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Gauntlet II

Gauntlet II is a 1986 arcade game released by Atari Games and the first sequel 1985's Gauntlet. Gauntlet II, like its predecessor, is a fantasy-themed hack and slash game.

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Space Quest 1: Roger Wilco in the Sarien Encounter

Space Quest: Chapter I – The Sarien Encounter, commonly known as Space Quest I, is a graphic adventure game released in October 1986 by Sierra On-Line. It is the first game in the Space Quest series. It quickly became a hit, selling in excess of 100,000 copies. Total sales are believed to be around 200,000 to date, not including the many compilations it has been included in. Space Quest was the brainchild of Sierra programmers Scott Murphy and Mark Crowe, who had worked on prior titles like King's Quest II, but had not designed their own game before. According to Murphy, "at that time (1985), everything at Sierra was so somber and had an almost medieval atmosphere. So we decided 'Why not make a fun, silly game?'"

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Renegade (1986)

Renegade is a video game released in 1986 by Taito. It is a westernized conversion (including changes to all of the sprites and backgrounds) of the Japanese arcade game Nekketsu Kōha Kunio-kun (熱血硬派くにおくん, which roughly translates to "Hot-Blooded Tough Guy Kunio"), released earlier the same year by Technos. It is an immediate technological predecessor to Double Dragon, and Nekketsu Kōha Kunio-kun is the inaugural game in the Kunio-kun series (which includes Super Dodge Ball and River City Ransom). Renegade first introduced several trademarks of the beat 'em up genre, including 4-directional control, punch-jump-kick play action, and enemies which can sustain multiple hits. It is considered to be one of the most influential titles of the video game industry.

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Chessmaster

Chessmaster is a chess-playing computer game series which is now owned and developed by Ubisoft. It is the best-selling chess franchise in history, with more than five million units sold as of 2002.

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Ikari Warriors (1986)

Ikari Warriors is a vertically scrolling, run & gun shoot 'em up arcade game developed by SNK, published in North America and Europe by Tradewest, and released in 1986. Originally titled Ikari (怒, "Fury") in Japan, Ikari Warriors was SNK's first major breakthrough US release. The game was released at the time when there were many Commando clones on the market. What distinguished Ikari Warriors were rotary joysticks and a two-player mode. The player characters in Ikari Warriors are Colonel Ralf and Second Lieutenant Clark of the later King of Fighters series (known outside Japan as Paul and Vince in the Ikari series) battling through hordes of enemies. According to designer Keiko Iju, the game was inspired by the popular Rambo films and takes its name from the Japanese title of Rambo: First Blood Part II (Rambo: Ikari no Dasshutsu or "The Furious Escape"). Ralf and Clark also make an appearance as playable characters in Metal Slug 6 and Metal Slug 7, as well as the King of Fighters series.

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Fantasy Zone (1986)

Fantasy Zone (ファンタジーゾーン, Fantajī Zōn) is an 1985 arcade game by Sega, but released internationally on March 28, 1986, and is the first Fantasy Zone series. It was later ported to a wide variety of consoles, including the Sega Master System. The player controls a sentient spaceship named Opa-Opa who fights an enemy invasion in the titular group of planets. The game contains a number of features atypical of the traditional scrolling shooter. The main character, Opa-Opa, is sometimes referred to as Sega's first mascot character. The game design and main character had many similarities to the earlier TwinBee, and together the games are credited with the creation of the "cute 'em up" subgenre. Numerous sequels were made over the years.

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Mighty Bomb Jack (1986)

Mighty Bomb Jack (マイティボンジャック, Maiti Bon Jakku) is a 1986 Nintendo Entertainment System (NES) game released by Tecmo, which was later ported to the Amiga, Atari ST and Commodore 64. Within PAL-A regions, the NES version was only released in Australia. The NES version was released on the Virtual Console on May 7, 2007 for the Wii, on December 6, 2012 for the Nintendo 3DS and on January 23, 2014 for the Wii U. Mighty Bomb Jack is a sequel to the 1984 game Bomb Jack.

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Alter Ego (1986)

Alter Ego is a role-playing video game released by Activision in 1986. It was created by Peter J. Favaro for the Commodore 64, MS-DOS, Apple II, and the Apple Macintosh. The game allows the user to make decisions for an imaginary person (being therefore the player's alter ego) and shows what possible consequences these decisions could have on that person. Alter Ego was available in both male and female versions, each using a different set of experiences. The player's alter ego begins the game as an infant; the game presents the user with a tree diagram with nodes, each labeled with an icon. The player chooses an icon representing an "experience" or situation to explore. Each icon bears a symbol showing what kind of experience it represents (for example, a heart denotes an emotional event). After making a choice in each node, the user is moved back to the tree with that node marked as completed. In this manner, the user can progress to the next experience, thus living through his or her alter ego's entire life and examining what impact their decisions had. Some of these experiences are disturbing, and can even lead to premature death (such as being raped and killed by a child molester), though most tend to be humorous. Alter Ego keeps track of certain player statistics throughout the game, which in turn affect the alter ego's ability to succeed at certain choices. For example, in the high school segment, the player might be given the choice of trying out for the school baseball team, or deciding instead to crack down and study harder to improve in math. This decision might change the alter ego's "Physical", "Confidence", and "Intellectual" statistics, which in future experiences might influence the alter ego's ability to get into college or succeed in social situations. The game was advertised as being based on actual psychological knowledge and experience.

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Starflight

Starflight is a space exploration role-playing adventure video game developed by Binary Systems and published by Electronic Arts in 1986. Originally developed for IBM PC compatibles, it was later released for the Amiga, Atari ST, Macintosh, and Commodore 64. A fully revamped version of the game was developed for the Sega Mega Drive/Genesis in 1991. Set in the year 4620, the game puts players in the role of a starship captain sent to explore the galaxy. There is no set path, allowing players to switch freely between mining, ship-to-ship combat, and alien diplomacy. The broader plot of the game emerges slowly, as the player discovers that an ancient race of beings is causing stars to flare and destroy all living creatures. The game has been widely praised by both contemporary and modern critics, and is one of the earliest instances of a sandbox game. It led to the development of a sequel, Starflight 2: Trade Routes of the Cloud Nebula, and influenced the design of numerous other games for decades after its release.

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Uninvited (1986)

Uninvited is a haunted house "point-and-click" adventure game developed originally for the Macintosh by ICOM Simulations released in 1986 by Mindscape. The game uses the MacVenture engine that was introduced in ICOM's prior game, Deja Vu: a Nightmare Comes True. It is the only MacVenture that takes place in the present day.

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Dark Castle

Dark Castle may also refer to the metal band Dark Castle or the movie production house Dark Castle Entertainment. Dark Castle is a 1986 computer game for the Macintosh published by Silicon Beach Software, later ported to various platforms, where it was published by Three-Sixty Pacific. It was designed and illustrated by Mark Pierce and programmed by Jonathan Gay. Dark Castle is a platform game where a young hero named Duncan tries to make his way to the evil Black Knight, dodging objects as well as solving occasional puzzles. The game is notable for its use of sampled sounds to great effect. A sequel titled Beyond Dark Castle was released in 1987. A second sequel, Return to Dark Castle, was announced in 2000, but it was not released until March 14, 2008.

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Psi 5 Trading Company

Command your ship through an edge-of-your-seat adventure in the 35th Century. Summon your management skills and man the bridge. The physical and economic survival of the Psi 5 Trading Company is in your hands. You must first choose your cargo and course through the Parvin Frontier. Then select the best crew possible from a cast of human and nonhuman characters. As you take command of your space freighter on its perilous voyage, your challenge will be to command the mission by successfully managing your resources and allocating task assignments to your crew. As captain of the Space Freighter, you must constantly delegate authority throughout the mission. With space outlaws on the horizon, what do you repair first - the defense shields or your weapons? If you're ripe for a stiff challenge and feel comfortable in the role of Space Freighter Captain, your ship just came in.

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Trinity (1986)

Trinity is an interactive fiction computer game written by Brian Moriarty and published in 1986 by Infocom. It is widely regarded as one of the company's best works. Trinity was included as one of the titles in the 2010 book 1001 Video Games You Must Play Before You Die. The plot blends historical and fantastic elements as part of a prose poem regarding the destructive power of the atomic bomb and the futile nature of war in the atomic age. The name refers to the Trinity test, the first nuclear explosion, which took place in July 1945. It is Infocom's twentieth game and the last game released by the company when it was solvent.

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King's Quest 1+2+3

In King’s Quest: Quest for the Crown, become Sir Graham, bravest of knights. Locate and return to King Edward the three great lost treasures of the Kingdom of Daventry in order to inherit the throne. Continue your adventures as (now) King Graham in King’s Quest II: Romancing the Throne as you travel to the land of Kolyma in search of your bride. In King’s Quest III: To Heir is Human, you find yourself a servant of an evil wizard. As Gwydion, you must master spells and overcome numerous perils to escape from slavery and save a kingdom. As with all King’s Quest titles, you must be prepared. The journey will surely prove long and treacherous. You may choose among many paths open to you. The more clever and resourceful you prove yourself, the greater your reward. Includes the original King’s Quest: Quest for the Crown, King’s Quest II: Romancing the Throne and King’s Quest III: To Heir is Human Three intriguing, magical stories that will keep you coming back again and again Witness the very beginnings of the graphic adventure game genre

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Gunship (1986)

Experience the challenge and danger of attack helicopter flying. As pilot you must fight your way through the war zones of the world. You'll use the same amazing array of advanced weapon systems as real Apache pilots - laser guided missiles, radar and infra red warnings, night viewers, cannons, rockets and jammers. The dangerous combat missions will take you from the training fields of the USA to the battlefields of South East Asia, Central America, the Middle East and Europe. If you've got the skill to survive you'll be rewarded with medals and rank promotions. Gunship - the simulation which blows all other helicopter simulations out of the sky!

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Amnesia

Amnesia is a 1986 text adventure by Cognetics Corporation. It was written by science fiction author Thomas M. Disch and programmed by Kevin Bentley. It was published by Electronic Arts (EA) for DOS and Apple II. A version for Commodore 64 was released in 1987.

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World Games

World Games is a sports video game developed by Epyx for the Commodore 64 in 1986. Versions for the Apple IIGS, Amstrad CPC, ZX Spectrum, Sega Master System and other contemporary systems were also released. The NES version was released by Milton Bradley, and ported by Rare. The game was a continuation in the Epyx sports line that previously released extremely successful titles such as Summer Games and Winter Games.


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