Hry vydané v roce 1985

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Ultima IV: Quest of the Avatar

Ultima IV: Quest of the Avatar, first released in 1985 for the Apple II, is the fourth in the series of Ultima role-playing video games. It is the first in the "Age of Enlightenment" trilogy, shifting the series from the hack and slash, dungeon crawl gameplay of its "Age of Darkness" predecessors towards an ethically-nuanced, story-driven approach. Ultima IV has a much larger game world than its predecessors, with an over world map sixteen times the size of Ultima III and puzzle-filled dungeon rooms to explore. Ultima IV further improves the franchise with dialog improvements, new means of travel and exploration, and world interactivity. In 1996 Computer Gaming World named Ultima IV as #2 on its Best Games of All Time list on the PC. Designer Richard Garriott considers this game to be among his favorites from the Ultima series.

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Super Mario Bros.

Mario and Luigi star in their first ever Mushroom Kingdom adventure! Find out why Super Mario Bros. is instantly recognizable to millions of people across the globe, and what made it the best-selling game in the world for three decades straight. Jump over obstacles, grab coins, kick shells, and throw fireballs through eight action-packed worlds in this iconic NES classic. Only you and the Mario Bros. can rescue Princess Toadstool from the clutches of the evil Bowser. For more than 25 years, the Super Mario series has conquered the charts and won the hearts of fans the world over. Now you can discover - or rediscover - the original game that made Mario a household name. Run and jump with Mario or Luigi through caves and castles, down pipes and across platforms, and face off against Bowser to rescue your beloved Princess Peach. It may be more than a quarter of a century old, but Super Mario Bros. is still as enchanting as ever!

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Battle City

Battle City (バトルシティー, Batoru Shitī) is a multi-directional shooter video game for the Family Computer produced and published in 1985 by Namco. It is a successor to Namco's 1980 Tank Battalion, and would be succeeded itself by the 1991 Tank Force. An arcade version for the Nintendo VS. System would follow, and the game would eventually end up with the Virtual Console release for the Wii and Wii U. There was also a related Game Boy game of the same name dating back to 1991, which was also published by Namco but developed by Nova Games.

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Ghosts 'n Goblins (1985)

Ghosts 'n Goblins (魔界村, Makaimura, lit. Demon World Village), stylized as Ghost 'n Goblins, is a 1985 side-scrolling platform video game developed by Capcom for video arcades and has since been released on several other platforms. It is the first game in the Ghosts 'n Goblins franchise. It was directed by Tokuro Fujiwara.

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Ice Climber

As Popo, players use a trusty mallet to work their way up the mountain. They chip away at the blocks overhead, then jump up through the resulting hole to the mountain's next level. Once Popo reaches the top level, he enters a fast-moving bonus stage in which he can pick up veggies and, hopefully, reach the summit for a big point payoff. Of course, not everyone's supportive of Popo's pastime. Toppies fill Popo's holes, so players must jump through the gaps quickly. It's easy to slip off some of the icy levels, as Polar Bears, Toppies, and other ferocious fauna don't want players up there. There are 32 challenging peaks to scale. How will you fare?

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Paperboy

Paperboy is a 1985 arcade game developed and published by Atari Games. The player takes the role of a paperboy who delivers a fictional newspaper called "The Daily Sun" along a suburban street on his bicycle. The game was ported to a wide range of video game consoles and personal computers. The Nintendo Entertainment System version is the first NES game developed in the United States, and the Sega Master System version represented the first SMS game developed in the United Kingdom. Paperboy is notable for its unusual theme, which extends to using bike handlebars as the controller. A sequel for home computers and consoles, Paperboy 2, was released in 1991.

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Yie Ar Kung-Fu (1985)

Yie Ar Kung-Fu (イー・アル・カンフー, Ī Aru Kanfū) is a 1985 arcade fighting game developed and published by Konami. Along with 1984's Karate Champ, which influenced Yie-Ar Kung Fu, it is one of the games that established the basis for modern fighting games.

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Balloon Fight (1985)

Balloon Fight (バルーンファイト, Barūn Faito) is an action video game developed by Nintendo. The original arcade version was released for the Nintendo VS. System as Vs. Balloon Fight, and its Nintendo Entertainment System counterpart was internationally released in 1986. The gameplay is similar to the 1982 game Joust from Williams Electronics. The home Nintendo Entertainment System version was ported to the NEC PC-8801 in October 1985, the Sharp X1 in November 1985, the Game Boy Advance as Balloon Fight-e for the e-Reader in the United States on September 16, 2002, and as part of the Famicom Mini Series in Japan on May 21, 2004.

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Karateka (1985)

Karateka is a 1984 martial arts action game by Jordan Mechner, and was his first published game, created while attending Yale University. It was originally programmed for the Apple II, then widely ported. The game was published in North America by Brøderbund, and in Europe by Ariolasoft. Along with Swashbuckler (1982), Karate Champ (1984), and Yie-Ar Kung Fu (1985), Karateka was one of the earliest fighting games. The player controls an unnamed protagonist who is attempting to rescue his love interest, the Princess Mariko, from Akuma's castle fortress. The game exhibits a combination of a side-scrolling platform and fighting game elements similar to a beat 'em up. The player uses punches and kicks to defeat Akuma and his guards and make his way deeper into the fortress. A 2013 remake, spearheaded by Mechner, was released in 2013 as a downloadable title for the Xbox 360, Microsoft Windows, PlayStation 3, and iOS.

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Gradius

Across the galaxy, there exists a distant planet known as Gradius. Gradius' peaceful existence has been brought to an end by an intense space invasion by a race known as the Bacterion. To save the planet, the hyperspace fighter Vic Viper has been deployed to fight the Bacterion invasion. Players pilot the Vic Viper through seven stages, shooting and dodging through deadly obstacles, while using various power-ups, including missiles, lasers, options and shields. The Vic Viper's target is the enemy fortress, Xaerous. The only way to end the war is to plunge deep through the enemy forces and destroy its very core. This classic game is part of the Virtual Console service, which brings you great games created for consoles such as NES™, Super NES™ and Game Boy™ Advance. We hope you'll enjoy the new features (including off-TV play) that have been added to this title. See more Virtual Console games for Wii U.

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Lunar Pool

Lunar Pool takes the historical ball game of billiards and reinvents it with a unique and futuristic flair. The rules are simple. All you need to do is use your cue stick to hit the white cue ball, causing it to hit the other numbered balls and make them go into the pockets. You can enjoy nearly unlimited game play with 30 tables, 2 different ball arrangements, and the ability to change the degree of friction on the table. You can also play against a computer or another human player, so try challenging someone once you’ve got the hang of the game. This classic game is part of the Virtual Console service, which brings you great games created for consoles such as NES™, Super NES™ and Game Boy™ Advance. See more Virtual Console games for Wii.

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Gun.Smoke

Gun.Smoke is a 1985 vertical scrolling shooter arcade game by Capcom. This Wild West-themed game was designed by Yoshiki Okamoto. Gun.Smoke centers on a character named Billy Bob in the NES version, a bounty hunter who is after vicious criminals of the Wild West.

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Sky Destroyer

Sky Destroyer is an aerial combat game. Players take the role of a warplane that has to defeat various enemy combatants in the air and in the sea. The player's warplane is equipped with machine guns and can also fire off torpedoes. The main goal is to destroy a fortified island at the end of each scene by firing a torpedo at it. Gameplay is viewed from a behind the plane viewpoint. While flying. players will notice time elapses by the background changing from day to night and then back to day again. The is to help indicate to the player that they are making progress throughout the level. When the player cycles to the next daytime sequence, the player will be able to know a island should be coming up soon. After taking out the fortified island, players will get a chance to play a bonus stage where the objective is for the player to destroy as many planes of an incoming enemy fleet as possible, with each destroyed plane adding to the player's score. Managing to destroy every single plane in this bonus round will also give the player additional bonus points to add to their overall score. The player starts with three lives and can lose them by either getting hit by incoming enemy fire or crashing into the water that is below them.

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Soccer

Enjoy 'real football' as you direct your team up and down the field. Pick from seven international teams—USA, Great Britain, France, Germany, Brazil, Japan, and Spain—and perform all the kickoffs, throw-ins, goal kicks, and corner kicks seen in a real friendly match. You can choose the skill level of the opposing team on a scale from one to five, so as your team improves, so do your opponents. You even choose the length of the match. As time ticks down, do your best to score the winning goal! This classic game is part of the Virtual Console service, which brings you great games created for consoles such as NES™, Super NES™ and Game Boy™ Advance. We hope you'll enjoy the new features (including off-TV play) that have been added to this title. See more Virtual Console games for Wii U.

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Rush'n Attack (1985)

Rush'n Attack, originally released in Japan and Europe as Green Beret (グリーンベレー, Gurīn Berē), is a run and gun arcade game released by Konami in 1985. Rush'n Attack is remembered for its Cold War setting (the title is a play on "Russian attack") and its reliance on the player using a knife to dispatch enemies.

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Wrecking Crew (1985)

Wrecking Crew (レッキングクルー, Rekkingu Kurū) is a 1985 action game developed and published by Nintendo. It was designed by Yoshio Sakamoto and released as a launch title for the Nintendo Entertainment System.

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Kung-Fu Master

Kung-Fu Master is a side-scrolling beat 'em up game produced by Irem as arcade game in 1984 and distributed by Data East in North America. The game was initially released in Japan under the title of Spartan X (スパルタンX, Suparutan X) as a tie-in based on the Jackie Chan film Wheels on Meals (which was distributed under the same title in Japan); however, the game has no bearing on the plot of the film outside the names of the main protagonist and his girlfriend, allowing Irem to export the game without the license by simply changing the title. The players control Thomas, the titular Kung-Fu Master, as he fights his way through the five levels of the Devil's Temple in order to rescue his girlfriend Sylvia from the mysterious crime boss Mr. X.

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Gauntlet (1985)

Gauntlet is a fantasy-themed hack and slash 1985 arcade game by Atari Games. Released in October 1985, Atari ultimately sold a total of 7,848 Gauntlet video game arcade cabinets. It is noted as being one of the first multi-player dungeon crawl arcade games. The core design of Gauntlet comes from Dandy, a 1983 Atari 8-bit family title, which resulted in a lawsuit.

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King's Quest II

King's Quest II: Romancing the Throne is the second installment in the King's Quest series of graphic adventure games by Sierra On-Line. It uses the same AGI game engine as King's Quest I: Quest for the Crown and features King Graham as the player character. The title is a spoof of the 1984 film Romancing the Stone.

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TwinBee

TwinBee (ツインビー, TsuinBī) is a cartoon-themed vertical-scrolling shoot 'em up game originally released by Konami as a coin-operated video game in 1985 in Japan. The Attakons are scheming to zap the professor's brain, retrieving his secret bio-nuclear sweetener formula. A formula these evil-doers will use to transform Earth into an inter-galactic ball of cotton candy - a favorite munchie for Attackon sweet tooths. To save the world from this sticky fate, you'll soar into action in your highly advanced Stinger jet fighter, with its awesome array of wacky weapons.

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The Bard's Tale (1985)

Tales of the Unknown: Volume I, better known by its subtitle The Bard's Tale, is a fantasy role-playing video game designed and programmed by Michael Cranford, produced by Interplay Productions in 1985 and distributed by Electronic Arts. It spawned "The Bard's Tale" series of games and books. The Bard's Tale was noteworthy among other role-playing computer games for its unprecedented 3D graphics and partly animated character portraits. The concept of the Bard was also an innovation: "The Bard was author Michael Cranford's contribution to the genre, a character who casts spells by singing one of six tunes." It was originally released for the Apple II, and was also ported to the Commodore 64, Apple IIgs, ZX Spectrum, Amstrad CPC, Amiga, Atari ST, MS-DOS, Macintosh, and NES platforms.

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Ninja-kun - Majou no Bouken

Players take control of a ninja whose goal is to defeat enemy ninjas and demons on his way to a final showdown at the Demon Castle. The game is a vertical platformer where the player can jump up to higher platforms and fall down to lower platforms. The goal of each stage is to eliminate every enemy before the time limit runs out. Players can throw shurikens to defeat enemies. Defeated enemies leave behind scrolls which when collected increase the players score.

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Star Force

Star Force (スターフォース, Sutā Fōsu), released in North America by Video Ware in the arcades as Mega Force, is a vertically scrolling shooter released in 1984 by Tehkan. Moving in the darkness of the cosmos is an evil and mysterious planet named GORDESS. Everyone gave up fighting against GORDESS because of its awesome power, until one day a soldier riding a space patroller challenged GORDESS to fight! Join forces with STAR FORCE and travel across the galaxy in order to defeat GORDESS!

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Binary Land

In this game, you have to guide two penguins, one male and one female, through top-down vertical levels. The penguins are in love with each other and must be re-united! The penguins start on opposite sides, separated by walls, bricks, and other obstacles. You take control of one of the penguins. The other makes exactly the same movements as you, but in the opposite direction. So if for example you see an enemy to the left of the penguin you are not controlling, you have to fire to the right in order to hit it. You have to reach the top of the level in such a way that the two penguins will arrive at the top square at the same time, coming from opposite sides. Enemies such as spiders will put web on your way or attack you. You can kill them for points. There are various power-ups that appear randomly on the levels. You should also be careful not to run out of time.

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Commando

Commando, originally released as Senjō no Ōkami (戦場の狼, lit. "Wolf of the Battlefield"), is a run and gun, vertically scrolling arcade game released in 1985. Its influence can be seen in various later games in the shooter game genre. Versions were released for various home computers and consoles. The game also appears on Capcom Classics Collection, Activision Anthology, and on the Wii Virtual Console Arcade, as well as Capcom Arcade Cabinet for PlayStation 3 and Xbox 360.

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Winter Games

The Winter Games are declared open on your Mac now! Winter Games offers you a modern look as well as the classic retro look of the 80ies. Play alone against the computer or with up to three friends in multiplayer. You may pick between countries, starters, difficulty levels and the controls are freely configurable for each player, it doesn’t matter if you prefer to play with keyboard, with mouse, joystick or a gamepad – even mats are supported. Get into your snow boots, grab a joystick and break all records to get your medal! Features: • 10 different kinds of sports including Figure Skating, Downhill, Biathlon and Bobsled amongst others • Play against the computer or against friends • Single and team competitions • Retro or modern visuals • Adjustable controls with up to 4 players at one Mac

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Saboteur!

Saboteur! is classic retro game hit made by Clive Townsend in 1985 for ZX Spectrum 8-bit computer. In 1985 Saboteur! received prestigious award "The Crash Smash" from Crash magazine and was high-rated with 93% score. Now after 33 years SimFabric in collaboration with Clive Townsend prepared special remastered version of Saboteur! for PC. In the game you'll experience original mission from 1985 version. Additionally the story will contiue with new levels and enemies. Now you'll be able to know more about Saboteur and his dark and secret story. - Original mission from 1985 in two versions ZX Spectrum and Commodore 64 - New levels - New enemies - New story - New soundtrack and music - Over 10 hours of gameplay - 5 times bigger than original version - 9 retro consoles graphic modes - 8 language versions - 22 special achievments - Secrets and easter eggs to reveal

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Where in the World Is Carmen Sandiego?

Carmen Sandiego is up to her thieving high-jinks again and has stolen the valuable The Travels of Marco Polo book! Help Acme agents Hawkins and Jules track her down by following mysterious clues to countries all over the world. While talking to locals and gathering information to find Carmen, learn cool facts about each country you visit in this interactive game. The more you learn, the closer you get to catching Carmen and recovering the book! • Adventure through 8 challenging missions covering multiple geographical locations across the globe! • Discover interesting new characters, rich graphics, vivid settings, and exciting new game play! • Access 15 amazing high-tech virtual gadgets to help you find valuable information, decipher clues, and solve the mystery! • Access key facts on 50 countries around the world through an expansive country database. • Challenge yourself with multiple puzzles and mind teasers from countries around the world. • Stay on track! Detailed help is just a click away through the chief communicator. Plus, the game automatically remembers your progress so you can pick up where you left off! For ages 8-12. Expands knowledge of: • World Geography • Diverse Cultures • Landmarks • Foreign Languages • Key facts on 50 countries around the world Develops skills in: • Social Studies • Geography • History • Critical Thinking • Decision Making • Deductive Reasoning • Reading • Research • Map Reading And More!

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City Connection (1985)

City Connection (シティコネクション, Shiti Konekushon) is an arcade game developed and published in 1985. It was licensed to Kitcorp as Cruisin'. City Connection is a platform game in which the player controls a car that can never be stopped. It can only 180° handbrake turn or jump (normal jump or high jump). The object of the game is to drive through a series of cities, avoiding obstacles and painting every part of the roads. City Connection was remarkable for its time as each location had its own background and music which was a variation on the main theme of the game. There are twelve locations: Manhattan, the Grand Canyon, Easter Island, Paris, Neuschwanstein Castle, London, Sydney, Egyptian temples, and cities in India, Holland, China and Japan. The game was ported to the MSX, ZX Spectrum and Nintendo Entertainment System. The game has a sequel available on cellphones exclusively in Japan titled as City Connection Rocket (シティコネクション・ロケット).

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Hang-On

Hang-On (ハングオン Hangu On) is an arcade game designed by Yu Suzuki and released by Sega in 1985. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit graphics and Sega's "Super Scaler" technology that allowed pseudo-3D sprite-scaling at high frame rates.[5] It also introduced a motion-controlled arcade cabinet, where the player's body movement on a large motorbike-shaped cabinet corresponds with the player character's movements on screen, inspiring arcade games that followed and anticipating the modern motion control trend.[6][1]

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Ultima 4+5+6

Experience fantasy role-playing’s most distinctive and award-winning series in this special three-game collection. Ultima: The Second Trilogy follows the spellbinding tale of the Avatar in this richly detailed and challenging story. The setting is medieval Britannia, but the stories are timeless and involve universal issues that explore the essence of virtue. First, there is the pursuit of spiritual enlightenment in Ultima IV, where your personal ethics are tested in a treacherous struggle to demonstrate the eight virtues of Avatarhood. Then in Ultima V, you rely on your new-found strengths and skills to oppose a tyrannical leader who warps the virtues you uphold through his twisted legislation of morality. Finally, in the epic concluding chapter of Ultima VI, you, the Avatar, must resolve the cultural conflict between a race of hostile creatures and your own. It all adds up to a relentless test of character in a world where things are not always as they appear, and evil is not easily defined.Visit thousands of colorful places and characters, search towns, castles, and villages. Converse with merchants and mages, all as you walk, ride, and sail across Britannia Explore magic, combat, and deception – weave hundreds of magical spells, watch axes and arrows fly in combat, discover clues, and solve mysteries Witness the transformation from Stranger to Avatar through self-improvement, then join him on his quests to save Britannia and become the savior of all.

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Dig Dug II (1985)

Dig Dug II (ディグダグⅡ, Digu Dagu Tsu), subtitled Trouble in Paradise for Bandai's American NES port, is the arcade sequel to Dig Dug, released by Namco in 1985. It runs on Namco Super Pac-Man hardware but with a video system like that used in Mappy, The Tower of Druaga and Grobda (without the DAC). The only home version of the game was for the NES, which Bandai released in Japan on April 18, 1986 and in North America during 1989.

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Spelunker

Wander through miles of uncharted caves in search of the legendary underground pyramid and its vast treasures. To complete your adventure you will swing from ropes, climb ladders, run across unstable terrain and down ravines as well as operate elevators, mining carts and rafts. You will collect keys, bombs, flares, jewels, sacks of gold coins and other valuable items as you navigate the hazardous terrain. But beware of the scalding steam vents, poisonous bats and the avenging spirits of dead spelunkers that lurk in every corner of this massive underground labyrinth. This game is only playable in 2D.This classic game is part of the Virtual Console service, which brings you great games created for consoles such as NES™, Super NES™ and Game Boy™ Advance. See more Virtual Console games for Nintendo 3DS.

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A Mind Forever Voyaging

A Mind Forever Voyaging (AMFV) is a 1985 interactive fiction game designed and implemented by Steve Meretzky and published by Infocom. The name is taken from book three of The Prelude by William Wordsworth: AMFV was not a conventional Infocom adventure, having only a single puzzle near the end of the game. Unlike most other Infocom titles, particularly those written by Steve Meretzky, the game had a serious tone and a political theme, attributes which the company would revisit with the following year's Trinity. The game is among Infocom's most respected titles, although it was not a commercial success. It was also the first of the "Interactive Fiction Plus" line, meaning that AMFV had greater memory requirements, unlike earlier Infocom games that used a less advanced version of the company's Z-machine interpreter. It is Infocom's seventeenth game. The game was explicitly intended as a polemical critique of Ronald Reagan's political policies.

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Reversi

The classic game of Reversi, also known as Othello, is a much-loved strategy board game. It is often described as taking only a minute to learn but a lifetime to master. Each game only takes a few minutes and can be played by all ages. This continues to be one of the most sought-after versions of the game for the natural AI when playing against the CPU and the refreshing, crisp graphics. FEATURES: - One or two player mode - Six levels of difficulty from beginner to guru - Each level has its own style of play - Strong computer opponent at higher levels - Very fast computer play, even on the highest level - Hints option to help improve your game play - NEW! Load/save games to/from file - NEW! Custom board setup - Four gorgeously styled boards - Retina enhanced graphics - Animated pieces - Sound effects - Unlimited undo and redo - Scoreboard - Auto-save game in progress - Play with mouse or keyboard Praise for the iPhone version: "There are several free Reversi games in the app store, but none have the breadth of options or depth of AI of this paid version. AppCraver looks forward to seeing what developer Kiss The Machine comes up with next" - www.appcraver.com "For those who are serious about playing Reversi and want a serious AI challenge get this one" - mrbass.org best iPhone and iPod Touch games

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F-15 Strike Eagle

Select a mission and you are immediately transported into the sophisticated cockpit of an F-15 fighter, fully armed for combat and heading into enemy airspace at high-speed. Developed by the legendary Sid Meier, F-15 Strike Eagle has been described as a “mega hit” and a “blockbuster.” It was named Computer Gaming World’s “Action Game of the Year” in 1985. Much like Sid Meier’s earlier Command Series titles, the gameplay is based on real life missions flown by F-15 fighter pilots in the Middle East and Asia in the 1970s and 80s. Meier collaborated with Air Force pilot John W. “Bill” Stealy to ensure the game’s accuracy. F-15 Strike Eagle marries authentic combat simulation with arcade action for an incredibly satisfying experience. Using your arsenal of missiles, bombs, and cannons to take out a variety of ground targets, if you can survive air-to-air combat from enemy fighters. Choose from seven missions, including strikes in Libya, Egypt, Iran and above the Persian Gulf in the Middle East, and strikes in Haiphong and Hanoi in Vietnam. - Seven authentic missions, and infinite scenarios - Four skill levels, including arcade for less-experienced pilots - Heads Up Display (HUD), airborne radar, and ground tracking target display - Air-to-air missiles, cannon and high explosive bombs - Electronic countermeasures (ECM), surface-to-air missile indicators, chaff and flares - Single-player Sid Meier is one of the most well-known and prolific strategy video game designer-producers. F-15 Strike Eagle was first published in 1985 under the Microprose label.

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Mach Rider (1985)

Mach Rider (マッハライダー, Mahha Raidā) is a futuristic driving video game created by Nintendo. It was first released in 1985 for the Nintendo Entertainment System. The Family Computer version can use the Famicom Data Recorder to save custom tracks. It was released on the Virtual Console for the Wii (2007), Nintendo 3DS (2013) and Wii U (2014). While the feature was only available in the Famicom version in the original releases, all versions of the Virtual Console release except for the 3DS version can save custom tracks.

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M.U.S.C.L.E.: Tag Team Match

Tag Team Match: M.U.S.C.L.E. (キン肉マン マッスルタッグマッチ, Kinnikuman: Massuru Taggu Matchi, "Kinnikuman Muscle Tag Match") is based on characters from Yudetamago's manga and anime series Kinnikuman. It has eight playable characters, each with his own special move. The game was followed by a 1987 Japan-only sequel for the Famicom Disk System titled, Kinnikuman: Kinniku-sei Ōi Sōdatsusen (キン肉マン キン肉星王位争奪戦, Kinnikuman: Scramble for the Throne).

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Outlaws (1985)

Outlaws is a video game for the Commodore 64 developed and released by Ultimate Play the Game in 1985. In a break from earlier arcade adventure titles such as The Staff of Karnath and Entombed, Outlaws is a straightforward shooter game and does not feature the aristocrat adventurer, Sir Arthur Pendragon. Outlaws was released on the Commodore 64 at the same time as another wild west-themed title, Gunfright, for the ZX Spectrum. The game was created by brothers Dave and Robert (Bob) Thomas.

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Championship Lode Runner

Championship Lode Runner is a sequel to the video game Lode Runner. It consists of levels that are much more challenging than those in the original Lode Runner.

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Little Computer People

Little Computer People, also called House-on-a-Disk, is a life simulation game released in 1985 by Activision for the Commodore 64, Sinclair ZX Spectrum, Amstrad CPC, Atari ST and Apple II. An Amiga version was released in 1987. Two Japanese versions were also released in 1987, a Family Computer Disk System version, published in Japan by DOG (a subsidiary of Square), and a PC-8801 version.

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Exerion

This is a shoot-em-up game with parallax effects in the background. It does have a simulation of inertia in the control of the ship. There are dozens of enemies and two types of shooting: slow and fast. Two weapon systems: one slow double-shot cannon and one fast single-shot cannon. With each enemy hit by the slow cannon you get one shot added to the fast cannon ammunition supply. A challenge stage follows each stage in which you can build up your fast-shot bullet supply.

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Super Punch-Out!! (1985)

Super Punch-Out!! (スーパーパンチアウト!!, Sūpā Panchi-Auto!!) is a 1984 arcade game by Nintendo. It is a boxing game with the same gameplay and digitized speech of its arcade precursor, Punch-Out!!. This second game in the Punch-Out!! series introduced recurring video games characters such as Bear Hugger, Dragon Chan, Vodka Drunkenski (whose name was changed to Soda Popinski in later releases), Great Tiger and Super Macho Man.

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Pac-Land (1985)

Pac-Land (パックランド, Pakku-Rando) is an entry in the Pac-Man series of arcade video games, released into arcades by Namco, and its American distributor Bally Midway (later Midway Games), in August 1984. It was the first Namco arcade game to use the then-new arcade system later titled Namco Pac-Land. Pac-Land features parallax scrolling for some of the background elements, a feature that would not become commonplace until the 16-bit console era began much later.

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Ballyhoo (1985)

Ballyhoo is an interactive fiction computer game designed by Jeff O'Neill and published by Infocom in 1985. It was released for ten different 8 and 16-bit platforms, including MS-DOS, Atari ST, and Commodore 64. It is Infocom's nineteenth game. With a circus-themed plot, the game's tagline was "Big-time suspense under the Big Top!"

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Soccer (1985)

Soccer (サッカー, Sakkā) is a video game produced by Intelligent Systems and Nintendo as part of its Sports Series for the Nintendo Entertainment System. It was released in Japan in 1985, in the United States at launch in 1985 and in Europe in 1987. It was also released for the Family Computer Disk System in 1986. It is also available on the Virtual Console since June 12, 2014, to be bought from the Wii Shop Channel and the Wii U Nintendo eShop.

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Crusade in Europe

Normandy, June 1944. An invasion force of more than 150,000 British, Canadian and American forces needs to be managed, and then their actions on the ground need to be coordinated in response to real-time events on the battlefield. The beginning of a true military crusade. Crusade in Europe is a classic real-time simulation game from the 80s designed by Sid Meier and Ed Bever. The first title in the "Command Series" of tactical wargames from Microprose, the game features real-time battles that test your skills as a commander. Five different scenarios, from D-Day to the Battle of the Bulge, recreate the tactical decisions faced by commanders in the European Campaign. Each has multiple variables, so you can create “what-if” scenarios, and different levels of difficulty. Accelerated real-time simulation Historically accurate scenarios Different skill levels Single player campaign Two-play head-to-head Choose to lead either side In-depth historical backgrounds and hints The idea for the Command Series came from observation of actual tabletop military scenario exercises. The games challenge you to manage assets, strategically place and move them around the battlefield map, and try to out maneuver the enemy. Victory requires careful strategic thinking and fast responses to rapidly changing battlefield conditions. Sid Meier, one of the most well-known and prolific strategy game designer-producers, collaborated with historian Ed Bever to make the games incredibly historically accurate. The Command Series, including Decision in the Desert, Crusade in Europe, and Conflict in Vietnam, has been brought back by Atari and the titles are now available on Steam.

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Wizard's Crown

Wizard's Crown is a 1986 top-down role-playing video game published by Strategic Simulations, Inc. (SSI). It was released for the Atari 8-bit, Atari ST, IBM PC, Apple II and Commodore 64. Its sequel, The Eternal Dagger, was released in 1987.


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