Hry vydané v roce 1984
The Lords of Midnight
Mike Singleton's '84 classic Adventure Strategy game, brought to and updated for iOS. "The Lords of Midnight is not simply an adventure game nor simply a war game. It was really a new type that became known as an epic game, for as you play the Lords of Midnight you will be writing a new chapter in the history of the peoples of the Free. You will guide individual characters across the land of Midnight on vital quests but you will also command armies that must endeavour to hold back the foul hordes of Doomdark, the witch king. Yours will be no inevitable victory." - Mike Singleton 1984 "Lords of Midnight does story-based, large-scope, high-fantasy warfare better than most titles I can think of, iOS or otherwise." - Rating 4/5- PocketTactics.com "This is an outstanding remake and developer Chris Wild, should feel very proud of creating such a superb celebration of the man’s work." - Rating 8/10 - Metro "#1 - Top 5 iPhone and iPad games of the week" - AppMyWorld.com "If you're interested in classic games, especially fantasy and/or strategy games, Lords of Midnight is a must-have." - Rating 4/5 - TouchArcade.com "App of the Year!" - Rating 5/5, Mirror.co.uk "It's an unmissable remake. Few titles weather the storms of time as well as this solid-gold classic." - Rating 4/5 - PocketGamer.co.uk "A must own title; pure genius and extremely entertaining. Recommended." - Rating 98/100 - Arcade Life “Made of extremely bright colors and clean lines, a stylistic choice that was and still is very original.” – Multiplayer.it "Despite the perfectly adapted touch controls and crisp graphic presentation, this is a proper 1980s they-don’t-make-’em-like-they-used-to game" - PocketTactics.com "#3 - Top 10 iPad games and apps of December 2012" - QualityIndex.com "If you love a game, love the game’s creator and want to produce an updated tribute – here’s your benchmark. Almost thirty years old and yet it feels fresh, relevant and completely at home on a touch screen. Recommended without reservation – so good it makes me want to cry." - Arcade Life "Original, longed for and a perfect adaptation of a legendary game. Unlike those Spectrum conversions that are strictly for nostalgia lovers, Chris Wild’s Lords of Midnight will enthrall any gamer who thinks he has what it takes for a true battle of wits where only the most brilliant commanders will survive." - Louise Mensch, Mirror.co.uk "Lords of Midnight is an experience that everybody with a remote interest in games should have, buying into your characters and developing your own war stories is a wonderful thing. It is a game with hidden depths that deserve to be plumbed and I cannot recommend it enough." - KoruCottage.com iOS Best Port/Retro Gamer of the Year" - Arcade Life Please check out www.thelordsofmidnight.com/blog for news on updates and new features to come... ** PLEASE NOTE ** You need iBooks installed to read the Novella.
Tetris (1984)
Tetris (Russian: Тетрис [ˈtɛtrʲɪs]) is a tile-matching puzzle video game, originally designed and programmed by Russian game designer Alexey Pajitnov. It was released on June 6, 1984, while he was working for the Dorodnitsyn Computing Centre of the Academy of Science of the Soviet Union in Moscow. He derived its name from the Greek numerical prefix tetra- (all of the game's pieces contain four segments) and tennis, Pajitnov's favorite sport. Tetris was the first entertainment software to be exported from the Soviet Union to the US, where it was published by Spectrum HoloByte for Commodore 64 and IBM PC. The Tetris game is a popular use of tetrominoes, the four-element special case of polyominoes. Polyominoes have been used in popular puzzles since at least 1907, and the name was given by the mathematician Solomon W. Golomb in 1953. However, even the enumeration of pentominoes is dated to antiquity. The game (or one of its many variants) is available for nearly every video game console and computer operating system, as well as on devices such as graphing calculators, mobile phones, portable media players, PDAs, Network music players and even as an Easter egg on non-media products like oscilloscopes. It has even inspired Tetris serving dishes and been played on the sides of various buildings. While versions of Tetris were sold for a range of 1980s home computer platforms as well as arcades, it was the hugely successful handheld version for the Game Boy launched in 1989 that established the game as one of the most popular ever. Electronic Gaming Monthly's 100th issue had Tetris in first place as "Greatest Game of All Time". In 2007, Tetris came in second place in IGN's "100 Greatest Video Games of All Time". In January 2010, it was announced that the Tetris franchise had sold more than 170 million copies, approximately 70 million physical copies and over 100 million copies for cell phones, making it the best selling paid-downloaded game of all time. On 14 March 2014, The Tetris Company announced a deal to bring Tetris to two of the latest hardware platforms, the Xbox One and PlayStation 4, in partnership with Ubisoft (publishing) and SoMa Play (development), to coincide with the franchise's 30th anniversary.
Duck Hunt (1984)
Duck Hunt (Japanese: ダックハント, Hepburn: Dakku Hanto) is a light gun shooter video game developed and published by Nintendo for the Nintendo Entertainment System (NES) video game console. First released in Japan on April 21, 1984, it was later released on October 18, 1985 in North America as a launch game for the NES, and on August 15, 1987 in Europe. The game was released as a Virtual Console title for the Wii U in 2014. In Duck Hunt, players use the NES Zapper to shoot ducks that appear on the television screen. The ducks appear one or two at a time, and the player is given three shots to shoot them down. The player receives points upon shooting each duck. If the player shoots the required number of ducks in a single round, the player will advance to the next round; otherwise, the player will receive a game over. The game initially received few reviews, but was given mild critical praise and elicited a positive gamer reaction. Prior to the NES version, Nintendo also made a Duck Hunt game based on Laser Clay Shooting System released in 1976. It was later a pack-in game, paired with Super Mario Bros.; the pack later also included World Class Track Meet.
Road Fighter
Road Fighter (ロードファイター, Rōdo Faitā) is a racing arcade game developed by Konami and released in December 1984. It also was the first racing game from Konami. The goal is to reach the finish line within the stages without running out of time, hitting other cars or running out of fuel (fuel is refilled by hitting a special type of car).
Excitebike
Face crazy curves, hairpin turns, and daredevil jumps as you race toward the checkered flag and the Excitebike championship. Race against the clock or challenge an opponent. You must keep your bearings as you fly through the air and avoid getting clipped by other racers. Stay cool under pressure, or your bike will overheat. If you get tired of racing on the circuit, create your own course in Design mode. There you have access to all the ramps, mounds, bridges, and other obstacles Excitebike has to offer! This classic game is part of the Virtual Console service, which brings you great games created for consoles such as NES™, Super NES™ and Game Boy™ Advance. We hope you'll enjoy the new features (including off-TV play) that have been added to this title. See more Virtual Console games for Wii U.
Circus Charlie
Circus Charlie (サーカスチャーリー, Sākasu Chārī) is an arcade platform game originally published by Konami in 1984 in which the player controls a clown named Charlie. It was released for MSX in the same year, followed by ports to the Nintendo Famicom in 1986 by Soft Pro and the Commodore 64 in 1987. It was released along with other Konami classic games on the Nintendo DS compilation Konami Classics Series: Arcade Hits.
Wild Gunman (1984)
Wild Gunman (Japanese: ワイルドガンマン, Hepburn: Wairudo Ganman) is a light gun shooter game created by Nintendo. Originally created for arcades in 1974 by Gunpei Yokoi, the game was updated and released in 1985 as a launch title for the Nintendo Entertainment System, being among the few games making use of the NES Zapper peripheral.
1942
This classic vertically-scrolling shoot 'em up is perhaps Capcom's finest moment in the pre-Street Fighter era. Spawning a million clones and re-appearing throughout the history of gaming, 1942's biplane action needs no introduction.
Donkey Kong 3
Donkey Kong 3 (ドンキーコング3, Donkī Kongu Surī) is the third video game in the original Donkey Kong series by Nintendo. It was released near simultaneously for the arcades and Family Computer, and later released in America on the Nintendo Entertainment System in 1986. The game was re-released on the Wii Virtual Console in North America on July 14, 2008 and in Europe on January 9, 2009. Although it is a sequel, this title is a departure in gameplay from previous titles.
Hogan's Alley (1984)
Hogan's Alley (ホーガンズアレイ, Hōganzu Arei) is a 1984 video game by Nintendo. It was one of the first games to use a light gun as an input device. The game presents players with "cardboard cut-outs" of gangsters and innocent civilians. The player must shoot the gangs and spare the innocent people.
Tennis
A tennis game that can be picked up and played by anyone. Enjoy the game by yourself, or play against family and friends. With 8 characters and 6 courts available, feel the excitement that tennis brings. The game can be played not only with the Pro Controller, but also by swing the Joy-Con or touch the screen. Rally Challenge: Try to get the longest rally possible. Tournament: Proceed through a tournament, taking on increasingly stronger opponents along the way. Custom Play: Play with any character and court you like. Quick Play: For those who want to play straight away. 2 Player Vs: Play split-screen or locally connect through 2 consoles. Achievements: Clear 100 achievements to acquire unique special abilities.
Marble Madness
Gameplay Introduction: Marble Madness is a game that combines marble collisions and card construction gameplay. There are three types of items in the game: marbles, placements, and relics. Placements will be randomly generated and will have different special effects. You need to launch marbles and collide with placements to earn points, obtain relics to enhance the effects of marbles and placements, and ultimately achieve the specified points to pass the level. In the game, some Placing items will be enchanted, with a total of three enchanting effects. Fragile: One impact can damage the Placing items and earn a large amount of rewards Bonus: Obtained bonus from the first X impacts Protection: The first X impacts on the Placing items have no effect. After destroying the enchantment, you will receive a large amount of rewards In the game, the Magic Comes effect will be randomly triggered. Wood: Randomly enchant X Placing items to protect them Water: Randomly X Placing items constantly changing positions Fire: Destroy X Placing items Earth: Randomly appear X stone on the field that will not trigger an effect
Elite
Elite is a space trading video game, written and developed by David Braben and Ian Bell and originally published by Acornsoft for the BBC Micro and Acorn Electron computers in September 1984. Elite's open-ended game model, and revolutionary 3D graphics led to it being ported to virtually every contemporary home computer system, and earned it a place as a classic and a genre maker in gaming history. The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite". Elite was one of the first home computer games to use wire-frame 3D graphics with hidden line removal. It added graphics and twitch gameplay aspects to the genre established by the 1974 game Star Trader. Another novelty was the inclusion of The Dark Wheel, a novella by Robert Holdstock which gave players insight into the moral and legal codes to which they might aspire. The game was followed by the sequels Frontier: Elite II in 1993, and Frontier: First Encounters in 1995, which introduced Newtonian physics, realistic star systems and seamless freeform planetary landings. A third sequel, Elite: Dangerous, began crowdfunding in 2012 and was launched on 16 December 2014, following a period of semi-open testing. Elite proved hugely influential, serving as a model for other games including Wing Commander: Privateer, Grand Theft Auto, EVE Online, Freelancer, the X series and No Man's Sky. Non-Acorn versions were each first published by Firebird and Imagineer. Subsequently, Frontier Developments has claimed the game to be a "Game by Frontier", to be part of its own back catalogue and all the rights to the game to have been owned by David Braben.
King's Quest I
King's Quest is an adventure game developed by Sierra On-Line and published originally for the IBM PCjr in 1984 and later for several other systems between 1984 and 1989. The game was originally titled simply as King's Quest; the subtitle Quest for the Crown was added to the game box in the 1987 rerelease, but did not appear in the game itself. It is as the first official part of the long King's Quest series (not counting 1980's Wizard and the Princess), in which a young knight, Sir Graham, must save the Kingdom of Daventry to become the king. Designed by Roberta Williams, the game was revolutionary and highly influential in the evolution of the graphic adventure game genre by introducing more detailed graphics and animation. An official remake titled Roberta Williams' King's Quest I: Quest for the Crown was released in 1990. An unofficial remake titled King's Quest I VGA was released by Tierra Entertainment in 2001.
Nuts & Milk
In this Arcade game the gameplay is quite simple, the hero, named "Milk" must get all the fruits in the screen in order to free his girlfriend (don't ask me what's the relation) who is captured inside of a house. Your rival "'Nuts" will try to keep you away from your goal. To obtain the fruit, Milk will climb up ladders and jump onto different platforms. Points are earned by obtaining the fruit, jumping over Nuts and completing the level in the shortest amount of time (obtaining the Bonus score value). Two game modes are included as well as a level editor.
Spy vs. Spy
Spy vs. Spy was a game first published by First Star Software in 1984 for the Atari 8-bit family, Commodore 64 and Apple II computers. It was a two-player, split-screen game, based on MAD Magazine's long running cartoon strip, Spy vs. Spy, about the slapstick antics of two spies trying to kill each other with improbably complex and elaborate traps and weapons. It was later ported to a much wider range of platforms including the ZX Spectrum, Acorn Electron, Atari ST, BBC Micro, Commodore 16, MSX, Amstrad CPC, Amiga, Master System, Game Boy, Xbox, Game Boy Color and Nintendo Entertainment System, which was emulated on the Game Boy Advance. A remake with a retro version was also released on iOS in 2012, which was later incompatible with the advent of IOS 11 (and the exclusion of 32-bit apps).
F-1 Race
F-1 Race (F1レース, F1 Rēsu) is a racing video game released in 1984 for the Family Computer in Japan. A version was released in 1990 for the Game Boy in Japan and in 1991 in Europe and North America, which included the Four Player Adapter for four player gameplay.
Beyond Castle Wolfenstein
Beyond Castle Wolfenstein is a 1984 World War II stealth game. A direct sequel to Castle Wolfenstein, it is the second game in the Wolfenstein series, and the last installment to be released by original developer Muse Software before their closure. Unlike the original, Beyond Castle Wolfenstein was developed simultaneously for both the Apple II and the Commodore 64, but was quickly ported to MS-DOS and the Atari 8-bit family.
Urban Champion (1984)
Not to be confused with the Hartung Game Master game of the same name. Urban Champion (アーバンチャンピオン) is a 2-player fighting game produced by Nintendo in 1984. It was inspired by the 1984 Game & Watch title Boxing (also known as Punch-Out!!). It is also Nintendo's first 2D fighting game, eventually followed in 1993 by Joy Mech Fight, released exclusively in Japan for the same platform.
Boulder Dash (1984)
Boulder Dash (バルダーダッシュ, Barudā Dasshu), is a video game released in 1984 by First Star Software for Atari 8-bit computers. There have been numerous versions and sequels in this series for numerous interactive platforms including: Apple II, MSX, ZX Spectrum, Commodore 64, ColecoVision, NES, BBC Micro, Acorn Electron, PC, Amstrad CPC, Amiga, Intellivision, Mac, Xbox 360 and many other platforms. It also influenced other games in the rocks-and-diamonds genre such as Repton. The original Boulder Dash was created by Peter Liepa with Chris Gray, and on October 28, 1983, acquired by First Star Software, which still owns the rights to the game and the intellectual property, including the registered trademark: "Boulder Dash". The game's protagonist is called "Rockford". He must dig through caves collecting gems and diamonds and reach the exit within a time limit, while avoiding various types of dangerous creatures as well as obstacles like falling rocks and the constant danger of being crushed or trapped by an avalanche, or killed by an underground explosion. On January 21, 2014, First Star Software and TapStar Interactive announced Boulder Dash - 30th Anniversary, a freemium mobile title developed by First Star Software, TapStar and SoMa Play Inc. for Android and iOS. The PC and Mac versions of Boulder Dash - 30th Anniversary were listed on Steam's GreenLight June 24, 2016, and released on September 14, 2016 on Steam. The PC and Mac versions include a cave (level) editor which allows players to create, play and share levels on Steam's Workshop. As of January 1, 2018 the First Star Software name and website are owned by BBG Entertainment GmbH which also purchased all intellectual property rights pertaining to Astro Chase™, BOiNG!™, Boulder Dash®, Bristles™, Flip & Flop™, Millemium Warriors™, Omnicron Conspiracy™, Panic Button™, Rent Wars™ and Security Alert™.
Space Ace (1984)
Space Ace is a laserdisc video game produced by Don Bluth Studios, Cinematronics and Advanced Microcomputer Systems (later renamed RDI Video Systems). It was unveiled in October 1983, just four months after the Dragon's Lair game, then released in Spring 1984, and like its predecessor featured film-quality animation played back from a laserdisc. The gameplay is also similar, requiring the player to move the joystick or press the fire button at key moments in the animated sequences to govern the hero's actions. However, the game's action was more varied with the player occasionally given the temporary option to either have the character he is controlling transform back into his adult form, or remain as a boy with different styles of challenges. Don Bluth has announced during the crowdfunding for Dragon's Lair: The Movie that he is making a Space Ace short film.
Pinball (1984)
Pinball (ピンボール) is a 1983 pinball video game developed and released by Nintendo for their Nintendo Entertainment System. It is based on a Game & Watch unit of the same name. In 1985, it reached North America as one of 18 launch titles.
Montezuma's Revenge
This is the official version of the 80's classic "Montezuma's Revenge!" rebooted by the original developer. Explore the chambers of the mysterious Aztec pyramid! Climb the stairs and ropes, collect keys to open doors! Collect the jewels & swords, and the coveted torch! Beware of the snakes, skulls and spiders! And finally, find the treasure room at the end of the underground labyrinth! It has all the original key features of the original Atari classic plus a number of interesting new improvements.
Clu Clu Land (1984)
Clu Clu Land (Japanese: クルクルランド, Hepburn: Kurukuru Rando) is an arcade and Nintendo Entertainment System game released in 1984 in Japan, later released in North America in 1985 as a Nintendo Entertainment System launch title, and in Europe in 1987. It was released for the Wii Virtual Console in North America in 2008 and in Europe and Japan in 2009, for the Nintendo 3DS Virtual Console in Japan in 2013 and in North America and Europe in 2014, and for the Wii U Virtual Console in 2013.
Bomb Jack
Bomb Jack is an arcade platform game that was released in 1984 by Tehkan (known today as Tecmo). It was followed by two official sequels, the console and computer title Mighty Bomb Jack, and the arcade game Bomb Jack Twin and Bomb Jack II, which was licensed for home computers only. The highest known score was by Mr G Jones from London: 6 746 800.
Summer Games
Summer Games is a sports video game developed by Epyx and released by U.S. Gold based on sports featured in the Summer Olympic Games. Released in 1984 for the Commodore 64, it was ported to the Apple II, Atari 2600, Atari 7800, Atari 8-bit family, and Sega Master System. Amiga, ZX Spectrum, Amstrad CPC and Atari ST versions were also created for inclusion in compilations. In 2004 it was re-released on the C64 Direct-to-TV.
The Hitchhiker's Guide to the Galaxy
The Hitchhiker's Guide to the Galaxy is an interactive fiction video game based on the comedic science fiction series of the same name. It was designed by series creator Douglas Adams and Infocom's Steve Meretzky, and was first released in 1984 for the Apple II, Macintosh, Commodore 64, CP/M, MS-DOS, Amiga, Atari 8-bit family and Atari ST. It is Infocom's fourteenth game.
Ghostbusters (1984)
Ghostbusters is a licensed game by Activision based on the movie of the same name. It was designed by David Crane, produced by Brad Fregger, and released for several home computer platforms in 1984, and later for video game console systems, including the Atari 2600, Master System and NES. The primary target platform was the Commodore 64 and the programmer for the initial version of the game was Adam Bellin. In early 1984, while the Ghostbusters movie was nearing completion, Tom Lopez, vice president of Activision's Product Development, contacted Columbia Pictures to obtain a license for a Ghostbusters video game. Columbia gave Activision no specific rules or requests for the design or content of the game, only stipulating that it was to be finished as quickly as possible in order to be released while the movie was at peak popularity. Activision were forced to complete the programming work in only six weeks in contrast to their usual several months of development time for a game. Activision had at the time a rough concept for a driving/maze game to be called "Car Wars", and it was decided to build the Ghostbusters game from it. The effort paid off as both the movie and the game proved to be huge successes.
Karate Champ (1984)
Karate Champ, known in Japan as Karate Dō (空手道, "The Way of the Empty Hand"), is a 1984 arcade fighting game developed by Technōs Japan for Data East. It established and popularized the one-on-one fighting game genre. A variety of moves can be performed using the dual-joystick controls, using a best-of-three matches format like later fighting games, and it features training bonus stages. It influenced Konami's Yie Ar Kung Fu and other fighting games. A separate arcade game that allows two players the option to compete against each other was released in 1984 under the title Karate Champ — Player vs Player. This version would serve as the basis for the home ports of Karate Champ.
Pitfall II: Lost Caverns
Pitfall II: Lost Caverns is a platform video game originally released for the Atari 2600 by Activision in 1984 as the sequel to 1982's popular Pitfall!. Both games were designed and programmed by David Crane and star jungle explorer Pitfall Harry. Released after the North American video game crash of 1983 when interest in the 2600 was waning, Pitfall II was one of the last major releases for the console and one of the most technically impressive. The cartridge even contains a custom chip designed by David Crane to allow four channel music instead of the two the system is normally capable of. Pitfall II was ported to the Atari 5200, ColecoVision, PCjr, Tandy Color Computer, Apple II, Atari 8-bit, MSX and Commodore 64. The game's plot was later loosely remade into Super Pitfall for the Famicom/NES.
Deus Ex Machina
Deus Ex Machina was a computer game designed and created by Mel Croucher and published by Automata UK for the ZX Spectrum in October 1984 and later converted to other popular 8-bit formats. The game was the first to be accompanied by a fully synchronised soundtrack which featured narration, celebrity artists and music. The cast included Ian Dury, Jon Pertwee, Donna Bailey, Frankie Howerd, E.P. Thompson, and Mel Croucher (who also composed the music). Andrew Stagg coded the original Spectrum version, and Colin Jones (later known as author/publisher Colin Bradshaw-Jones) was the programmer of the Commodore 64 version. The game charts the life of a "defect" which has formed in "the machine", from conception, through growth, evolution and eventually death. The progression is loosely based on "The Seven Ages of Man" from the Shakespeare play, As You Like It and includes many quotations and parodies of this. Despite critical acclaim at the time, the game did not conform to conventions of packaging and pricing required by distributors and retailers and the game was sold mail-order only direct to the public. It subsequently gained cult status as an underground art game. In 2010, the game was included as one of the titles in the book 1001 Video Games You Must Play Before You Die. A re-imagining of the game went into production in 2010, under the title Deus Ex Machina 2, once again under the design and creation of Mel Croucher. The new cast is led by Sir Christopher Lee as The Programmer, with Chyna Whyne as The Machine, Chris Madin as The Defect, Joaquim de Almeida as the Defect Police, and original Ian Dury session vocals. In 2014 Mel Croucher released a book about the game's (and his) history, and the making of the new game. The book is entitled Deus Ex Machina - The Best Game You Never Played in Your Life. The sequel was eventually released in 2015.
Gremlins
Gremlins is a 1984 video game developed and published by Atari for the Atari 2600 system. It is a tie-in to the 1984 film Gremlins. Atari released another, substantially different game based on the film for the Atari 5200.
Pitstop II
Pitstop II is a 1984 sequel to the 1983 racing game Pitstop, both of which were published by Epyx. Pitstop II was released for the Commodore 64, Atari 8-bit family, Apple II, and IBM PC (as a booter). A TRS-80 Color Computer version was released in 1985. Pitstop II is the first 3D racing game to implement a split-screen simultaneous two-player game mode. Players could be in completely different places on the racing track, and each split screen would show the view of the track according to the player's position. This game was re-released on the Wii Virtual Console in Europe on August 8, 2008 and in North America on February 23, 2009 at a cost of 500 Wii Points.
Mickey's Space Adventure
Mickey's Space Adventure is a graphic adventure computer game for a number of computer platforms. It was designed by Roberta Williams and released by Sierra On-Line in 1984. It features the Disney characters Mickey Mouse and Pluto.
Seicross
Seicross, known in Japan as Sector Zone (セクターゾーン, Sekutā Zōn), is an arcade game developed and released in Japan and North America by Nichibutsu. Despite the original arcade being titled Sector Zone, Nichibutsu later ported it to the Famicom as Seicross (セクロス). This port was also published in North America for the Nintendo Entertainment System by FCI.
Devil World
Devil World (デビルワールド, Debiru Wārudo) is a maze video game developed and published by Nintendo for the Nintendo Entertainment System. It was released in Japan on October 5, 1984 and in Europe on July 15, 1987. The game was also released on the Wii's Virtual Console in Japan on January 22, 2008 and in PAL regions on October 31, 2008. Due to Nintendo of America's strict policies on the use of religious icons in games, it was not released in North America.
Jet Set Willy
Jet Set Willy is a platform video game originally written by Matthew Smith for the ZX Spectrum home computer. It was published in 1984 by Software Projects and ported to most home computers of the time. The game is a sequel to Manic Miner published in 1983, and is the second game in the Miner Willy series. It was a significant development in the platform game genre on the home computer.
Dragon Slayer (1984)
Dragon Slayer (ドラゴンスレイヤー, Doragon Sureiyā) is an action role-playing game, developed by Nihon Falcom and designed by Yoshio Kiya. It was originally released in 1984 for the PC-8801, PC-9801, Sharp X1 and FM-7, and became a major success in Japan. It was followed by an MSX port published by Square in 1985 (making it one of the first titles to be published by Square), a Super Cassette Vision by Epoch in 1986 and a Game Boy port by the same company in 1990 under the name Dragon Slayer I (ドラゴンスレイヤーI, Doragon Sureiyā Wan). A remake of Dragon Slayer was also included in the Falcom Classics collection for the Sega Saturn. Dragon Slayer began the Dragon Slayer series, a banner which encompasses a number of popular Falcom titles, such as Dragon Slayer II: Xanadu, Sorcerian, and Legacy of the Wizard.
H.E.R.O.
H.E.R.O. (standing for Helicopter Emergency Rescue Operation) is a video game written by John Van Ryzin and published by Activision for the Atari 2600 in March 1984. It was ported to the Apple II, Atari 5200, Atari 8-bit family, ColecoVision, Commodore 64, MSX, and ZX Spectrum. Sega released a version of the game for its SG-1000 console in Japan in 1985. While the gameplay was identical, Sega changed the backpack from a helicopter to a jetpack. The player uses a helicopter backpack and other tools to rescue victims trapped deep in a mine. The mine is made up of multiple screens using a flip screen style.
The Castles of Dr. Creep
You are about to begin a tour of some of the strangest real estate ever placed on the market: The Castles of Dr. Creep.
Your goal: to complete your tour alive. Your visit to each of the 13 castles will be timed, so don' t dawdle.
You can enter the castles alone. But you may find it a bit more comforting to have a friend along. With two players this be-comes a game where cooperation, not competition, is what counts.
Star Wars: Return of the Jedi
Star Wars: Return of the Jedi is a 1984 arcade game by Atari, Inc. and the follow-up to 1983's Star Wars arcade game. The game uses raster graphics, rather than vector graphics which were used for the first and third Atari arcade games based on the Star Wars franchise. Home ports were released by Domark for the Amstrad CPC, ZX Spectrum, Atari ST, Commodore 64, and Amiga in 1988.
Fahrenheit 451
Fahrenheit 451 is a computer strategy game released in 1984 based on the novel of the same name by Ray Bradbury. Originally released by software company Trillium, it was re-released in 1985 under the company name's new name Telarium. The player's goal is to help Guy Montag, the main character from the novel, to evade the authorities and make contact with an underground movement. Bradbury contributed to the game, by writing the prologue and responses of the game's intelligent computer "Ray".
Crime and Punishment
Crime and Punishment is a 1980s legal simulation game released for the Commodore 64 and MS-DOS.
Barbie
Barbie is a multi-platform video game developed by Imagineering for Hi Tech Expressions. It is based on Mattel Inc.'s doll of the same name, and it was created in an attempt to get more girls to play video games. As such, it is one of the few explicitly girl-oriented NES games. The game takes place in a dream where Barbie must travel through three different worlds (Mall, Underwater and Soda Shop) to gather accessories before attending a ball to meet Ken. Despite it having been of little interest to typical gamers at the time of its release, some critics have praised it as "not bad" for a generic platformer. Others have advanced the view that its genre is not appropriate for its content.
Sopwith
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