Hry vydané v roce 1983
James Bond 007
James Bond 007 is a 1983 side-scrolling video game developed and published by Parker Brothers for the Atari 2600, Atari 5200, Atari 8-bit computers, Commodore 64, ColecoVision and distributed in Japan by Tsukuda Original for the Sega SG-1000.
Mario Bros. (1983)
Mario Bros. (マリオブラザーズ, Mario Burazāzu) is a platform game published and developed for arcades by Nintendo in 1983. It was created by Shigeru Miyamoto. It has been featured as a minigame in the Super Mario Advance series and numerous other games. Mario Bros. has been re-released for the Wii's, Nintendo 3DS's, and Wii U's Virtual Console services in Japan, North America, Europe and Australia. In the game, Mario is portrayed as an Italian-American plumber who, along with his brother Luigi, has to defeat creatures that have been coming from the sewers. The gameplay focuses on Mario and Luigi exterminating the creatures by flipping them on their backs and kicking them away. The original versions of Mario Bros.—the arcade version and the Family Computer/Nintendo Entertainment System (FC/NES) version—were received positively by critics.
Bomberman (1983)
Bomberman (ボンバーマン, Bonbāman, also known as Dyna Blaster in Europe) is a strategic, maze-based video game franchise originally developed by Hudson Soft and currently owned by Konami. The original game was published in 1983 and new games have been published at irregular intervals ever since. Today, Bomberman has featured in over 70 different games on numerous platforms (including all Nintendo platforms save for the 3DS and Wii U. One was planned for the 3DS, but was later cancelled), as well as several anime and manga. This franchise is one of the most commercially successful of all time. At the Nintendo Switch Presentation on January 13, 2017, Super Bomberman R was announced as a Nintendo Switch launch title.
Track & Field
Track & Field, known in Japan and Europe as Hyper Olympic (ハイパーオリンピック, Haipā Orinpikku), is a 1983 Olympic-themed sports arcade game developed and published by Konami. The Japanese release sported an official license for the 1984 Summer Olympics. The arcade version was released in 1983. The simple gameplay, based on quick repeating button presses, set the basics for sequels and similar games in the genre for the next decades. There were several home versions of the original; the ZX Spectrum and Amstrad CPC versions were only released as part of the Game, Set and Match II compilation in 1988, and are poorly regarded by fans. The NES version was especially well-received, and sold well.
Lode Runner (1983)
You are a highly trained Galactic commando deep in enemy territory. Power hungry leaders of the repressive Bungeling Empire have stolen a fortune in gold from the peace loving people, and you've just discovered their secret underground treasury. Your goal? To recover every last ingot of Bungeling booty. You'll be running, jumping, and climbing heroically, solving perplexing puzzles, and drilling passageways through stone floors and barriers using your laser drill pistol. You'll need more than fleet feet and good looks to get through this mission alive. You'll need your quick wits and brains!
Dragon's Lair Trilogy
In Dragon's Lair, you play the heroic Dirk the Daring, a valiant knight on a quest to rescue the fair princess from the clutches of an evil dragon! Space Ace will have you take control of Ace - Defender of justice, truth, and the planet Earth! Ace is being attacked by the evil Commander Borf. Struggle with Dexter to regain his manhood. Destroy the Infanto-Ray. Defeat the evil Borf! Be valiant space warrior, the fate of Earth is in your hands! Dragon’s Lair II: Time Warp once again has you leading Dirk on a perilous quest! Spirited away to a wrinkle in time by the evil wizard Mordroc, Princess Daphne will be forced to marry the wicked Mordroc unless Dirk can save her. Once the casket of doom has opened, Mordroc will place the death ring upon Daphne’s finger in marriage, and she will be lost forever in the Time Warp. Take on all three of these arcade classics today for one low price! DUALSHOCK®3 Purchase or use of this item is subject to the PlayStation®Network Terms of Service and User Agreement and this item's use restrictions. This item has been sublicensed to you by Sony Computer Entertainment America. One-time license fee for downloads to up to 2 console systems that are associated with the purchasing account. Dragon's Lair & Space Ace are registered trademarks of Bluth Group, Ltd. - © 2013. Character Designs © 1983 Don Bluth. All audio, visuals and concept used under the exclusive license of Dragon’s Lair LLC. © 2013 Digital Leisure Inc. ALL RIGHTS RESERVED.
Dragon's Lair
Dragon's Lair (ドラゴンズレア, Doragonzu Rea) is a side-scrolling platform game based on the laserdisc game of the same name released for the Nintendo Entertainment System and developed by the MotiveTime group. Plotwise, the game is identical to the original. You control the actions of Dirk the Daring, a valiant knight, on a quest to rescue the fair Princess from the clutches of an Evil Dragon. Fight your way through the castle of the Dark Wizard who has enchanted it with treacherous monsters and obstacles. Lead on brave adventurer... your quest awaits!
Antarctic Adventure
As a penguin, you must travel around Antarctica, making your way between bases before time runs out. This sounds easy, right? Wrong. Hindering your progress will be ice crevices and leopard seals. You can jump over the crevices, but jumping over the leopard seals may be difficult. You can speed up or slow down the penguin to avoid both of these hazards. The bases include Australia, France, New Zealand, USA, Argentina, UK, and Japan. You can collect flags and eat fish for points. Collecting a flashing flag will allow you to wear a propeller that enable you to fly over those hazards.
Ultima III: Exodus
Ultima III: Exodus is the third game in the series of Ultima role-playing video games. Exodus is also the name of the game's principal antagonist. It is the final installment in the "Age of Darkness" trilogy. Released in 1983, it was the first Ultima game published by Origin Systems. Originally developed for the Apple II, Exodus was eventually ported to 13 other platforms, including a NES/Famicom remake. Ultima III centers around Exodus, the spawn of Mondain and Minax (from Ultima I and Ultima II, respectively), threatening the world of Sosaria. The player travels to Sosaria to defeat Exodus and restore the world to peace. Ultima III hosts further advances in graphics, particularly in animation, adds a musical score, and increases the player's options in gameplay with a larger party and more interactivity with the game world.
Digger
This is a classic 8bit pixel retro style game, about a gold digger with his own courage to constantly conquer various caves adventure and digging for gold! Features: Be filled with the pleasure of adventure. Get started quickly. Simple operation. Constantly challenge high scores. 8bit music. Simple operation. Press the keyboard enter to start the enter restart; Above and below the keyboard can start the game; Keyboard esc out of the game; Collect all the gold and find a way to export it. Note: The main menu does not press the keyboard enter key wait about 20 seconds, you can directly watch the tutorial play, rest assured! Fully automatic! Nothing! Additional tips: Do not announce in advance how many levels, how many caves, and so on your own to experience, how many points, robbed how much gold, but also welcome you to share messages to me! Thank you. I hope you can play this game can get the purest happiness!
Spy Hunter (1983)
Spy Hunter is an overhead view, vehicular combat game developed by Bally Midway and released in arcades in 1983. The game draws inspiration from the James Bond films and was originally supposed to carry the James Bond license. The object of the game is to drive down roads in the technologically advanced "Interceptor" car and destroy various enemy vehicles with a variety of onboard weapons. Spy Hunter was produced in both sit-down and standard upright versions with the latter being more common. The game's controls consist of a steering wheel in the form of a futuristic aircraft-style yoke with several special-purpose buttons, a two-position stick shift (offering 'low' and 'high' gears), and a pedal used for acceleration. Spy Hunter was ported to the Atari 2600, Atari 8-bit family, Amstrad CPC, ZX Spectrum, Commodore 64, Apple II, ColecoVision, MS-DOS, Nintendo Entertainment System, and BBC Micro. Spy Hunter was followed by Spy Hunter II which added a 3D view and two-player split-screen play, a pinball tie-in, and a successor series of games bearing the Spy Hunter name. In addition, the NES received an exclusive sequel titled Super Spy Hunter.
Elevator Action (1983)
Elevator Action (エレベーターアクション, Erebētā Akushon) is a 1983 arcade game by Taito Corporation. It is a mix of the action, platformer, puzzle and shooter genres. The player assumes the role of a spy infiltrating a 30-story building filled with elevators. The player is pursued by enemy agents who appear from behind closed doors. These agents must be dealt with via force or evasion. Successful completion of a level involves collecting all the secret documents and traversing the building from top to bottom. In the lower floors of the building, the elevator systems can be complex enough that puzzle-solving skills are needed. The controls consist of a four-way joystick and two buttons, one to shoot and the other for jumping and kicking. Elevator Action was followed by the arcade game Elevator Action Returns in 1994 (released as Elevator Action II in North America) and Elevator Action EX for the Game Boy Color in 2000.
Baseball (1983)
Baseball (Japanese: ベースボール, Hepburn: Bēsubōru) is a 1983 video game from Nintendo, one of the first early titles for the Family Computer. In 1985, the game was featured prominently amongst the 18 titles at the Manhattan test market launch of the Nintendo Entertainment System, being demonstrated on a large projector screen by real Major League Baseball players. The game's launch position and the universal appeal of its namesake sport are said to have made Baseball a key to the NES's overall success, and an important piece of Nintendo history.
Star Wars (1983)
Star Wars is an arcade game produced by Atari Inc. and released in 1983. The game is a first person space combat game, simulating the attack on the Death Star from the 1977 film Star Wars. The game is composed of 3D color vector graphics. This game was developed during the Golden Age of Arcade Games and has appeared in lists of the greatest video games of all time.
Enduro
Enduro is a racing video game designed by Larry Miller for the Atari 2600 and published by Activision in 1983. Miller previously wrote Spider Fighter for Activision. The object of the game is to complete an endurance race, passing a certain number of cars each day to continue the next day. In 1985 Activision released The Great American Cross-Country Road Race, a home computer game that follows the design of Enduro, but with enhanced visuals, audio, and some additional gameplay elements.
Bruce Lee
In "Bruce Lee" you will experience the power and the glory of Bruce Lee, one of the greatest masters of martial arts. As Bruce Lee, you will confront a barrage of vicious foes. You must penetrate the fortress of the Evil Wizard and claim his fortunes. Destroying the Wizard will earn you immortality and infinite wealth.
Arabian
Arabian (アラビアン) is a platform arcade game created in 1983 by Sun Electronics and published by Atari Inc. The player assumes the role of an adventurous Arabian prince whose goal is to rescue the princess from her palace. During his quest, the prince will sail seas, crawl through caves, and fly magic carpets.
Donkey Kong Jr. Math
Donkey Kong Jr. Math, originally released in Japan as Donkey Kong Jr. no Sansū Asobi (Japanese: ドンキーコングJR.の算数遊び, Hepburn: Donkī Kongu Junia no Sansū Asobi) (sometimes released as Jr. Sansū Lesson (JR.算数レッスン, Junia Sansū Ressun)), is a Nintendo edutainment video game where players must solve math problems in order to win. It was released in Japan in 1983 for the Family Computer, in North America in June 1986, and in PAL regions in 1986. It is the only game in the "Education Series" of NES games in North America. Donkey Kong Jr. Math was made available in the video game Animal Crossing (along with several other NES titles). Donkey Kong Jr. Math was re-released on the Wii's Virtual Console in 2007 and on the Wii U's Virtual Console in 2014. Since its release, Donkey Kong Jr. Math has received very negative reception; Nintendo spokesman Tom Sarris commented that it was not well received, resulting in Nintendo ceasing development of educational games for the time. It has received criticism from several publications including IGN, who called it one of the worst Virtual Console games.
Jr. Pac-Man
Jr. Pac-Man is an arcade game, released by Bally Midway on January 1, 1983. It is based on Pac-Man and its derivatives but, like Ms. Pac-Man, Baby Pac-Man, and Pac-Man Plus, was created without the authorization of Namco. This was one of several games that would eventually lead to the termination of the licensing agreement between Namco and Bally Midway in 1984.
Wizardry III: Legacy of Llylgamyn
Wizardry III: Legacy of Llylgamyn (originally known as Wizardry: Legacy of Llylgamyn - The Third Scenario) is the third scenario in the Wizardry series of role-playing video games. It was published in 1983 by Sir-Tech Software, Inc.
Chuckie Egg
A&F Software's Chuckie Egg is a home computer video game released in 1983, initially for the ZX Spectrum, the BBC Micro and the Dragon. Its subsequent popularity saw it released over the following years on a wide variety of computers, including the Commodore 64, Acorn Electron, MSX, Tatung Einstein, Amstrad CPC and Atari 8-bit family. It was later updated and released for the Amiga, Atari ST, and IBM PC.. The game was written by Nigel Alderton, then 16 or 17 years old. After a month or two of development, Nigel took a pre-release version of his Spectrum code to the two-year-old software company A&F, co-founded by Doug Anderson and Mike Fitzgerald (the "A" and "F", respectively). Doug took on the simultaneous development of the BBC Micro version, whilst Mike Webb, an A&F employee, completed the Dragon port. Chuckie Egg went on to sell over a million copies and remained a steady earner for A&F, who eventually went under in the latter half of the 1980s. The versions fall broadly into two groups — those with realistic physics (e.g. the BBC Micro and Amstrad CPC versions) and those without (e.g. the ZX Spectrum version). Although there is a substantial difference in play between the two, levels remain largely the same and all the 8-bit versions have been cited as classics.
Planetfall
Planetfall is a science fiction interactive fiction computer game written by Steve Meretzky, and the eighth title published by Infocom in 1983. Like most Infocom games, thanks to the portable Z-machine, it was released for several platforms simultaneously. The original release included versions for the PC (both as a booter and for DOS) and Apple II. The Atari ST and Commodore 64 versions were released in 1985. A version for CP/M was also released. Although Planetfall was Meretzky's first title, it proved one of his most popular works and a best-seller for Infocom; it was one of five top-selling titles to be re-released in Solid Gold versions including in-game hints. Planetfall utilizes the Z-machine originally developed for the Zork franchise and was added as a bonus to the "Zork Anthology". The word planetfall is a portmanteau of planet and landfall, and occasionally used in science fiction to that effect. The book Planetfall written by Arthur Byron Cover, uses the game image on the cover, and is marketed "In the bestselling tradition of THE HITCHHIKER'S GUIDE TO THE GALAXY. A sequel, Stationfall, was released in 1987.
Archon: The Light and the Dark
Archon: The Light and the Dark is a 1983 video game developed by Free Fall Associates and one of the first five games published by Electronic Arts. It is similar in concept to chess, in that it takes place on a board with squares, but, instead of fixed rules when landing on another player's piece, an arcade-style fight takes place to determine the victor. Also unlike chess, each side has different pieces with ranging abilities. These abilities are enhanced when landing on a square of one's own color. Archon was originally developed for Atari 8-bit family, then ported to the Apple II, Commodore 64, Amstrad CPC, ZX Spectrum, Amiga, IBM PC, Macintosh, PC-88, and NES. It was designed by Paul Reiche III (who also created the graphics for the game) and Jon Freeman, and programmed by Anne Westfall. A sequel was released in 1984: Archon II: Adept.
Xevious (1983)
Xevious (ゼビウス, Zebiusu) is a vertically scrolling shooter that was released by Namco in arcades in December 1982. It runs on Namco Galaga hardware, and was designed by Masanobu Endō (who later created The Tower of Druaga). In North America, the game was manufactured and distributed by Atari, Inc..
Star Wars
Based on the original Star Wars film, this game had players reliving the climactic assault on the Death Star in the Battle of Yavin. Players fly their X-Wing through three stages to destroy the Death Star. After that, they attack it again at a higher difficulty until they get a game over.
Jetpac
Jetpac is a 1983 shooter video game developed and published by Ultimate Play the Game and released for the ZX Spectrum and VIC-20. It was also released for BBC Micro in 1984. The game is the first instalment in the Jetman series, and is the first game to be released by the company, who were later known as Rare. The game follows Jetman as he must rebuild his rocket in order to explore different planets, whilst simultaneously defending himself from aliens. Jetpac has since been included in other Rare games such as an unlockable in Donkey Kong 64 and part of the compilation Rare Replay. The game later spawned two sequels and a 2007 remake, Jetpac Refuelled, which was released for the Xbox Live Arcade service. The game was included in a games compilation on the ZX Spectrum Vega released in 2015. The game was written by Chris Stamper and graphics were designed by Tim Stamper. Jetpac was one of the very few Spectrum games also available in ROM format for use with the Interface 2, allowing "instantaneous" loading of the game when the normal method of cassette loading took minutes. The game was met with critical acclaim upon release, with reviewers praising the game's presentation and playability. It later won the "Game of the Year" title at the Golden Joystick Awards in 1983.
The Witness (1983)
The Witness is an interactive fiction computer game published by Infocom in 1983. Like Infocom's earlier title Deadline, it is a murder mystery. The Witness was written in the ZIL language for the Z-machine, which allowed it to be released simultaneously on many popular computer platforms including the Apple II and the Commodore 64. It is Infocom's seventh game.
Manic Miner (1983)
Manic Miner is a platform video game originally written for the ZX Spectrum by Matthew Smith and released by Bug-Byte in 1983 (later re-released by Software Projects). It is the first game in the Miner Willy series and among the early titles in the platform game genre. The game itself was inspired by the Atari 8-bit family game Miner 2049er. It has since been ported to numerous home computers, video game consoles and mobile phones.
Star Trek (1983)
Star Trek: Strategic Operations Simulator (also known as Star Trek: SOS and Star Trek Arcade) is a space combat simulation arcade game based on the original Star Trek television program and movie series, and released by Sega in 1983. It is a vector game, with both a two-dimensional display and a three-dimensional first-person perspective. The player controls the Starship Enterprise, and must defend sectors from invading Klingon ships. The game was presented in two styles of cabinets: an upright standup, and a sit-down/semi-enclosed deluxe cabinet with the player's chair modeled after the Star Trek Motion Picture's bridge chairs with controls integrated into the chair's arms. Star Trek: SOS was ported to the Commodore 64, TI-99/4A, Atari 8-bit family, Atari 5200, Atari 2600, VIC-20, ColecoVision and Apple II.
Seaquest
Seaquest is an Atari 2600 video game designed by Steve Cartwright and published by Activision in 1983.
Keystone Kapers
Keystone Kapers is a video game published by Activision for the Atari 2600 in April 1983, and later ported to the Atari 5200, Atari 8-bit family, ColecoVision, and MSX in 1984. Inspired by Mack Sennett's slapstick Keystone Cops series of silent films, the object of the game is for Officer Keystone Kelly (the player) to catch Harry Hooligan before he can escape from a department store. Keystone Kapers was written by Activision designer Garry Kitchen.
Crystal Castles
Crystal Castles is an arcade game released by Atari, Inc. in 1983. The player controls the character Bentley Bear who has to collect gems located throughout trimetric-projected rendered castles while avoiding enemies out to get him as well as the gems. Crystal Castles is notable for being one of the first arcade action games with an actual ending, whereas most games of the time either continued indefinitely, ended in what was termed a kill screen or simply just restarted from the first level, and to contain advance warp zones.
Jumpman
Jumpman is a platform game written by Randy Glover and published by Epyx in 1983. First developed for the Atari 8-bit family, versions were also released for the Commodore 64, Apple II, and IBM PC. Originally on diskette, a version with 12 levels instead of 30 was retitled Jumpman Jr. and released on cartridge. It was available on the Atari, C64, and ColecoVision. The game received very favorable reviews when it was released and was a major hit for its publisher, Automated Simulations. It was so successful that the company renamed itself Epyx, formerly their brand for action titles like Jumpman. Recreations on other platforms, and new levels for the original versions continue to appear.
Pole Position II
Pole Position II (Japanese: ポールポジションII, Hepburn: Pōru Pojishon Tsū) is the sequel to racing arcade game Pole Position, released by Namco in 1983. As with its predecessor, Namco licensed this game to Atari, Inc. for US manufacture and distribution, who also released a port of it as the pack-in game for their Atari 7800 ProSystem console. Pole Position arcade machines can be converted to Pole Position II by swapping several chips. The gameplay is the same as in original Pole Position with three additional tracks to choose from: Test (resembling Indianapolis Motor Speedway), Seaside (resembling the 1982 United States Grand Prix West circuit in Long Beach), and Suzuka.
Star Wars: Jedi Arena
Star Wars: Jedi Arena is a 2D overhead shooter video game developed and published by Parker Brothers in 1983 for the Atari 2600. It is the first Star Wars video game to feature lightsaber action. The goal of the game, based on one scene in the original Star Wars film, is to take out the opponent with the Seeker ball while defending oneself from incoming laser blasts using one's lightsaber. Following the impressive-enough sales of their first Star Wars game of Star Wars: The Empire Strikes Back, Parker Brothers went on to continue developing Star Wars titles, one of which is Star Wars: Jedi Arena, programmed by Rex Bradford. Although the game's reception was mixed at the time of release, with sound effects being praised and primarily the abstract combat being criticized, its legacy is largely negative, with several modern critics referring to the game as one of the worst Star Wars games of all time.
Frostbite
Frostbite is a 1983 action game designed by Steve Cartwright for the Atari 2600, and published by Activision in 1983. The game combines elements of Frogger and Q*bert in an arctic setting. The object of Frostbite is to help Frostbite Bailey build igloos by jumping on floating blocks of ice, while trying to avoid deadly hazards like clams, snow geese, Alaskan king crabs, polar bears, and the rapidly dropping temperature.
J-Bird
Cover version of old DOS game from my 80s. New gameplay, more engaging and exciting. 12+ amazing level with funny achievements. 1000+ players try to get magic 500 points score. Enjoy.
Hover Bovver (1983)
Hover Bovver is a 1983 maze game written by Jeff Minter released for the Commodore 64 and Atari 8-bit family. Like many of Minter's other games, it is notable for its offbeat sense of humour. The background music is based on the folk tune Country Gardens by Percy Grainger. It was arranged by James Lisney.
Crossbow
Crossbow is a video arcade game released by Exidy in 1983. It was later published by Absolute Entertainment for the Commodore 64, DOS and by Atari for the 2600, 7800 and XE Game System starting in 1987.
Infidel
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Hunchback
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International Soccer
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Suspended
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Aztec Challenge
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