Hry vydané v roce 1982

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Joust

Description Solo development and the first game of the studio “Game Life” - “Joust” is an arcade simulator of knightly tournaments. Competition among players for the maximum passage of levels. PVP and PVE tournaments for the title of "Best Fighter." Specifications: • Choose your character type • Character development • Receiving Various Weapons • Various bosses • Restriction on revival • Unlimited levels Each level gives you a chance to get a new weapon or revival point. Game development plans: 1. Alfa - PVE arena battles, boss fights. 2. Beta - Open world (partially), PVE and the start of testing the PVP game mode. 3. Release - Fully open world, PVE and PVP game modes.

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Donkey Kong Jr.

Donkey Kong Jr. (ドンキーコングJR., Donkī Kongu Junia) is a 1982 arcade-style platform video game by Nintendo. It first appeared in arcades, and, over the course of the 1980s, was later released for a variety of platforms, most notably the Nintendo Entertainment System. The second installment in the Donkey Kong arcade series. The game's title is written out as Donkey Kong Junior in the North American arcade version and various ports to non-Nintendo systems. Its eponymous star, Donkey Kong Jr., also called simply Junior or abbreviated as DK Jr., is trying to rescue his father Donkey Kong, who has been imprisoned. Donkey Kong's cage is guarded by Mario, in his only appearance as an antagonist in a Nintendo video game. This game is the sequel to the video game Donkey Kong, which featured Mario as the hero and Junior's father as the villain.

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Popeye

Popeye (ポパイ, Popai) is a 1983 arcade platform game developed and released by Nintendo based on the Popeye characters licensed from King Features Syndicate strips and animated shorts. Unlike most platform games, the player cannot jump; the only button is "punch." The game was licensed by Atari for exclusive release in the United Kingdom and Ireland, and featured in an Atari designed and manufactured cabinet. Some sources claim that Ikegami Tsushinki also did design work on Popeye. The Popeye characters were originally going to be used in the game that later became Donkey Kong. However at that time on the development of the game, Nintendo could not get the licenses to use the characters. Ben Falls holds the world record score of 3,023,060 earned on December 20, 2011, according to Twin Galaxies International Scoreboard. The Family Computer (Famicom) saw an educational sequel on November 22, 1983: Popeye no Eigo Asobi, an English teaching game akin to the later Donkey Kong Jr. Math.

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Dig Dug (1982)

Dig Dug (ディグダグ, Digu Dagu) is an arcade game developed and published by Namco in Japan in 1982. It runs on Namco Galaga hardware, and was published outside Japan by Atari, Inc.. Atari also obtained the license for home versions of Dig Dug, and released it for the Atari 2600, Atari 5200, Atari 7800, Intellivision, Apple II, Atari 8-bit family, VIC-20, Commodore 64, IBM PC and TI-99/4A. Namco ported Dig Dug to the Nintendo Family Computer in 1985. Gakken made a table top handheld game of Dig Dug in 1982. It was one of a series of 3 flip-top games with VFD screen and magnifying Fresnel lens.

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Robotron: 2084

Robotron: 2084 (also referred to as Robotron) is an arcade video game developed by Eugene Jarvis and Larry DeMar of Vid Kidz and released by Williams Electronics (part of WMS Industries) in 1982. It is a shoot 'em up with two-dimensional graphics. The game is set in the year 2084 in a fictional world where robots have turned against humans in a cybernetic revolt. The aim is to defeat endless waves of robots, rescue surviving humans, and earn as many points as possible. Robotron popularized the twin joystick control scheme, one that had previously been used in Taito's Space Dungeon. Robotron: 2084 was critically and commercially successful. Praise among critics focused on the game's intense action and control scheme. The game is frequently listed as one of Jarvis's best contributions to the video game industry. Robotron: 2084 arcade cabinets have since become a sought-after collector's item. It was ported to numerous platforms.

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Q*bert

Q*bert is an arcade game developed and published by Gottlieb in 1982. It is a 2D action game with puzzle elements that uses isometric graphics to create a pseudo-3D effect. The objective is to change the color of every cube in a pyramid by making the on-screen character hop on top of the cube while avoiding obstacles and enemies. Players use a joystick to control the character. The game was conceived by Warren Davis and Jeff Lee. Lee designed the title character and original concept, which was then further developed and implemented by Davis. Q*bert was developed under the project name Cubes. Q*bert was well received in arcades and among critics. The game was Gottlieb's most successful video game and among the most recognized brands from the golden age of arcade video games. It has been ported to numerous platforms. The success resulted in sequels and the use of the character's likeness in merchandising, such as appearances on lunch boxes, toys, and an animated television show. The character Q*bert became known for his "swearing", an incoherent phrase of synthesized speech generated by the sound chip and a speech balloon of nonsensical characters that appear when he collides with an enemy. Because the game was developed during the period when Columbia Pictures owned Gottlieb, the intellectual rights to Q*bert remained with Columbia even after they divested themselves of Gottlieb's assets in 1984. Therefore, the rights have been owned by Sony Pictures Entertainment since its parent Sony acquired Columbia in 1989. Q*bert appeared in Disney's computer-animated film Wreck-It Ralph under license from Sony, and later appeared in Columbia's live-action film Pixels in 2015.

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Pitfall! (1982)

Pitfall! is a video game designed by David Crane for the Atari 2600 and released by Activision in 1982. The player controls Pitfall Harry and is tasked with collecting all the treasures in a jungle within 20 minutes while avoiding obstacles and hazards. Pitfall! received positive reviews upon release, and is one of the best-selling games on the Atari 2600, with over four million copies sold. It was the top video game on the Billboard charts for more than a year, and inspired numerous sequels and ports across a variety of gaming consoles, also being viewed as helping define the side-scrolling platformer game genre.

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Ultima II: The Revenge of the Enchantress

Ultima II: The Revenge of the Enchantress, released on August 24, 1982 for the Apple II (USCO# PA-317-502), is the second role-playing video game in the Ultima series, and the second installment in Ultima's "Age of Darkness" trilogy. It was also the only official Ultima game published by Sierra On-Line. Controversy with Sierra over royalties for the PC port of this game led the series creator Richard Garriott to start his own company, Origin Systems. The plot of Ultima II revolves around the evil enchantress Minax, taking over the world and exacting revenge on the player for the player's defeat of Mondain in Ultima. The player travels through time to acquire the means to defeat Minax and restore the world to peace. Ultima II has a larger game world than Ultima I, and hosts advances in graphics and in gameplay.

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River Raid

River Raid is a vertically scrolling shooter designed and developed by Carol Shaw and published by Activision in 1982 for the Atari 2600 video game console. Over a million game cartridges were sold. Activision later ported the title to the Atari 5200, ColecoVision, and Intellivision consoles, as well as to the Commodore 64, IBM PCjr, MSX, ZX Spectrum, and Atari 8-bit family. Shaw did the Atari 8-bit and Atari 5200 ports herself. Activision published the less successful River Raid II in 1988. This sequel, programmed by David Lubar, has similar gameplay, but with a different landscape and increased difficulty. In 1995 River Raid was published for Microsoft Windows as part of Activision's Atari 2600 Action Pack.

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Spider-Man (1982)

Spider-Man is an action video game released in 1982 by Parker Brothers for the Atari 2600. It was the first video game to feature Spider-Man and also the first Marvel Comics based video game. In this exciting SPIDER-MAN adventure, the GREEN GOBLIN has set out to destroy New York City. Only you can save the bustling metropolis - because you're SPIDER-MAN! Quickly slip into your costume, check your web fluid cartridges, and get set to web-swing through this most dangerous mission!

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BurgerTime (1982)

BurgerTime (バーガータイム, Bāgātaimu) is a 1982 arcade game created by Data East initially for its DECO Cassette System. The player is chef Peter Pepper, who must walk over hamburger ingredients located across a maze of platforms while avoiding pursuing characters. In the United States, Data East USA licensed BurgerTime for distribution by Bally Midway as a standard dedicated arcade game. Data East also released its own version of BurgerTime in the United States through its DECO Cassette System. The Data East and Midway versions are distinguished by the manufacturer's name on the title screen and by the marquee and cabinet artworks, as the game itself is identical. The game's original Japanese title Hamburger (ハンバーガー) was changed outside of Japan to BurgerTime, reportedly to avoid potential trademark issues. In addition to all releases in the Western world, "BurgerTime" was also the name used on the Japanese ports and sequels. When Data East went bankrupt in 2003, G-Mode bought most of Data East's intellectual properties, including BurgerTime, BurgerTime Deluxe, Super BurgerTime, and Peter Pepper's Ice Cream Factory.

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Pole Position (1982)

Pole Position (ポールポジション, Pōru Pojishon) is an arcade racing video game which was released by Namco in 1982 and licensed to Atari, Inc. for US manufacture and distribution, running on the Namco Pole Position arcade system board. The game was designed by Tōru Iwatani, who had also designed the Gee Bee games and Pac-Man. It was the most popular coin-operated arcade game of 1983, and is considered one of the most important titles from the video arcade's golden age. Pole Position was released in two configurations: a standard upright cabinet, and an environmental/cockpit cabinet. Both versions feature a steering wheel and a gear shifter for low and high gears, but the environmental/cockpit cabinet featured both an accelerator and a brake pedal, while the standard upright one only featured an accelerator pedal. By 1983, it had become the highest-grossing arcade game that year in North America, where it had sold over 21,000 machines for $61 million ($155 million in 2018), in addition to earning $450 ($1141 in 2018) weekly revenues per machine. It was the most successful racing game of the classic era, spawning ports, sequels, and a Saturday morning cartoon, although the cartoon had nothing in common with the game. The game established the conventions of the racing game genre and its success inspired numerous imitators. Pole Position is regarded as one of the most influential video games of all time and "arguably the most important racing game ever made."

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M.U.L.E.

M.U.L.E. is a seminal multiplayer video game originally written for the Atari 8-bit family by Ozark Softscape and published in 1983 by Electronic Arts. It was later ported to the Commodore 64, Nintendo Entertainment System, and IBM PCjr Japanese versions also exist for the PC-8801, the Sharp X1, and MSX 2 computers. While it plays like a strategy game, it incorporates aspects that simulate economics.

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Pooyan

Pooyan (プーヤン) is an arcade game released by Konami in Japan in 1982. It was manufactured in North America by Stern Electronics. The player controls "Mama", a pig whose babies have been kidnapped by a group of wolves.

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E.T. the Extra-Terrestrial

E.T. the Extra-Terrestrial (also referred to simply as E.T.) is a 1982 adventure video game developed and published by Atari, Inc. for the Atari 2600 video game console. It is based on the film of the same name, and was designed by Howard Scott Warshaw. The objective of the game is to guide the eponymous character through various screens in a cubic world to collect three pieces of an interplanetary telephone that will allow him to contact his home planet. Warshaw intended the game to be an innovative adaptation of the film, and Atari thought it would achieve high sales figures based on its connection with the film, which was extremely popular throughout the world. Negotiations to secure the rights to make the game ended in late July 1982, giving Warshaw only 5 and a half weeks to develop the game in time for the 1982 Christmas season. The final release was critically panned, with nearly every aspect of the game facing heavy criticism. E.T. is often cited as one of the worst video games of all time and one of the biggest commercial failures in video game history. It is considered to be one of the most significant titles in the history of video games, as it is cited as a major contributing factor to the video game industry crash of 1983, and has been frequently referenced and mocked in popular culture in the years since its release, often being used as a cautionary tale about the dangers of rushed game development and studio interference. Reports from 1983 gave way to urban legend stating that as a result of overproduction and returns, millions of unsold cartridges were buried in an Alamogordo, New Mexico landfill. In 2013, plans were revealed to conduct an excavation to determine the accuracy of reports about the burial, and in April of the following year, the diggers confirmed that the Alamogordo burial did include E.T. cartridges among other titles. James Heller, the former Atari manager who was in charge of the original burial, was also on hand at the excavation and revealed to the Associated Press that 728,000 cartridges of various titles were buried.

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Super Pac-Man

Super Pac-Man is the fourth title of the Pac-Man series of games, released in Japan on August 11, 1982 and North America on October 1, 1982 and it is the fourth starring Pac-Man himself. It is also the second game to be created by series originator Namco, as Ms. Pac-Man (the second in the series) and Pac-Man Plus (released a few months before Super Pac-Man) were created without Namco's involvement.

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Wizardry II: The Knight of Diamonds

Wizardry II: The Knight of Diamonds (originally known as Wizardry: Knight of Diamonds - The Second Scenario) is the second game in the Wizardry series of role-playing video games. It was published in 1982 by Sir-Tech.

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Star Wars: The Empire Strikes Back

Star Wars: The Empire Strikes Back is a scrolling shooter video game written by Rex Bradford for the Atari 2600 and published by Parker Brothers in 1982. It was the first licensed Star Wars video game. The game was released in 1983 for the Intellivision.

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Zork III

Zork III: The Dungeon Master is an interactive fiction video game written by Marc Blank, Dave Lebling, Bruce Daniels and Tim Anderson and published by Infocom in 1982. It was the third game in the popular Zork trilogy and was released for a wide range of computer systems. It is Infocom's fourth game.

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Bump 'n' Jump

Bump 'n' Jump, known in Japan as Burnin' Rubber (バーニンラバー, Bānin Rabā), is a 1982 Japanese arcade game created by Data East Corporation, released as both a dedicated board and as part of their DECO Cassette System. The game was published in North America by Bally Midway. In Bump 'n' Jump the goal is to drive from the beginning of a level to the end while bumping enemy vehicles into obstacles and jumping over various large obstacles such as bodies of water.

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Yars' Revenge

Yars' Revenge is a video game released for the Atari 2600 in 1982. It was created by Howard Scott Warshaw. Yars' Revenge was Atari's best-selling original title for the 2600.

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Moon Patrol

Moon Patrol (ムーンパトロール, Mūn Patorōru) is an arcade game by Irem released in 1982. It was licensed to Williams for distribution in North America. Moon Patrol is widely credited for the introduction of parallax scrolling in side-scrolling video games. Taito's Jungle Hunt side-scroller, released the same year as Moon Patrol, also features parallax scrolling.

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Front Line

Front Line (フロントライン, Furonto Rain) is a military-themed run & gun shooter game released by Taito for arcades in 1982. It was one of the first video games to feature a ground combat theme and grenades, a precursor to many similarly-themed games of the mid to late 1980s. The original arcade version of Front Line consists of a joystick, a single button, and a rotary dial that can be pushed in like a button. The single button is used to throw grenades and to enter and exit tanks, while the rotary dial controls and fires the player's gun. The game was created by Tetsuya Sasaki. He was influenced by Space Invaders and Galaga. 1985's Ikari Warriors follows the conventions established by Front Line, including the vertically scrolling levels, entering/exiting tanks, and not dying when an occupied tank is destroyed.

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Millipede

Millipede is a 1982 arcade game by Atari, Inc. and is the sequel to the arcade hit, Centipede, with more gameplay variety and a wider array of insects than the original. The objective is to score as many points as possible by destroying all segments of the millipede as it moves toward the bottom of the screen, as well as destroying and avoiding other enemies. The game is played with a trackball and a single fire button, which can be held down for rapid-fire. The game is over when the player's last life is lost. Millipede was ported to the Atari 2600, Atari 8-bit family, Atari ST, and later the Nintendo Entertainment System.

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Megamania

Megamania is an Atari 2600 game designed by Steve Cartwright and published by Activision in 1982. It took six months to develop the concept and another three months to fine-tune the game. It was released for the Atari 5200 and Atari 8-bit family in 1983, ported by Glyn Anderson. Megamania is similar to Sega's 1981 arcade title Astro Blaster. Both games have nearly identical patterns of approaching enemies with the player relying on an "energy" meter. Also, the player's ships are remarkably similar in both games.

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Jungle Hunt

Jungle Hunt (ジヤングル・ハン卜) is a right-to-left side-scrolling arcade game produced and released by Taito in 1982. It was initially released as Jungle King. Jungle Hunt is one of the first video games to use parallax scrolling. The player controls an unnamed explorer, sporting a pith helmet and safari suit, attempting to rescue his girl from a tribe of cannibals by swinging from vine to vine, swimming a crocodile-infested river, and avoiding rolling rocks. Taito released a re-skinned version of the game as Pirate Pete. Atari published home ports under their own brand for the Atari 2600, Atari 5200, and Atari 8-bit family. The rest were released under the Atarisoft label: Apple II, ColecoVision, Commodore 64, VIC-20, IBM PC (as a PC booter), and TI-99/4A. It was re-released, via emulation, as part of Taito Legends for Windows, PlayStation 2, and Xbox. In the Atari-ported versions the hero is named Sir Dudley, and the girl, married to Sir Dudley, is Lady Penelope.

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Lolita: Yakyuuken

Lolita: Yakyuuken is a simple video game adaptation of yakyuuken, a Japanese parlor game that is essentially strip rock-paper-scissors. The gameplay involves pressing one of the three numbered keys (1, 2 or 3) corresponding to the rock, paper and scissors moves of the game, trying to beat the opponent's choice. All this is done while seeing a drawing of a young girl. The girl removes an item of her clothing after each successful round, and the player wins the game when she is completely naked. The player character has five symbolic clothes items, i.e. losing five rounds leads to a Game Over.

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Fast Food

Fast Food is an Atari 2600 game written by Don Ruffcorn and published by Telesys in 1982.

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Atlantis

Atlantis is a fixed shooter video game released by Imagic in July 1982, for the Atari 2600. It was written by Dennis Koble who also wrote Trick Shot, Solar Storm, and Shootin Gallery' for Imagic. Atlantis was ported to the Atari 8-bit computers, Commodore VIC-20, Intellivision, and the Magnavox Odyssey². The game was the subject of Destination Atlantis, a video game competition in which players of the Atari 2600 version were encouraged to mail in photos of their high scores to Imagic to receive a special edition of the game named Atlantis II.

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3-D Tic-Tac-Toe

3-D Tic-Tac-Toe is played on four boards. You must get 4 in a row to win. (Horizontal, Vertical, or Diagonally) There are 4 rows and 4 columns on each board, you enter your choice of box by a three digit number indicating the row, column, and board number. You will play 'X' and I [computer] will take 'O' and I let you play first. 3-D Tic-Tac-Toe originated as a popular BASIC game. It was already included in David Ahl's influential book BASIC Computer Games in 1978, where it is stated that the game comes from Dartmouth College.

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Deadline (1982)

Deadline is an interactive fiction computer game published by Infocom in 1982. Written by Marc Blank, it was one of the first murder mystery interactive fiction games. Like most Infocom titles, Deadline was created using ZIL. It is Infocom's third game.

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Football Manager (1982)

Football Manager is a video game series published and developed by Addictive Games, the label set up by the game's creator Kevin Toms. The first game was released in 1982. It was then ported to most home computers during the 1980s and spawned several sequels: Football Manager 2 (1988) and Football Manager World Cup Edition (1990), both designed by Kevin Toms, and finally Football Manager 3 (1992), without Toms' involvement. Football Manager 3 sold poorly, and as a result the series came to an end. The series was claimed to have sold over a million copies by 1992. The game was to start a whole new genre of computer game, the football management simulation.

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Adventures of Tron

Adventures of Tron is an action game produced by Mattel in 1982 and the Mattel Intellivision/Atari 2600 version of the coin-operated arcade video game by the same name. It is based on the Disney film Tron.

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Haunted House (1982)

Haunted House is an Atari 2600 video game, first released in February 1982, in which the player (represented by a pair of eyes) must navigate the haunted mansion of the late Zachary Graves to recover the three pieces of an urn. The game has been identified as one of the earliest examples of the survival horror genre by a GameSpy article.

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Choplifter

Choplifter (stylized as Choplifter!) is a 1982 Apple II game developed by Dan Gorlin and published by Brøderbund. It was ported to Atari 5200, Atari 8-bit family, ColecoVision, Commodore 64, Commodore VIC-20, and MSX. Graphically enhanced versions for the Atari 7800 and Atari XEGS were published in 1988 by Atari. In 1985, Sega released a coin-operated arcade game remake, which in turn was ported to the Nintendo Entertainment System and Sega Master System in 1986. Choplifter is one of the few games that first appeared on a home system and was ported to the arcade.

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Telengard

Telengard is a 1982 role-playing dungeon crawler video game developed by Daniel Lawrence and published by Avalon Hill. The player explores a dungeon, fights monsters with magic, and avoids traps in real time without any set mission other than surviving. Lawrence first wrote the game as DND, a 1976 version of Dungeons & Dragons for the DECsystem-10 mainframe computer. He continued to develop DND at Purdue University as a hobby, rewrote the game for the Commodore PET 2001 after 1978, and ported it to Apple II+, TRS-80, and Atari 800 platforms before Avalon Hill found the game at a convention and licensed it for distribution. Its Commodore 64 release was the most popular. Reviewers noted Telengard's similarity to Dungeons and Dragons. RPG historian Shannon Appelcline noted the game as one of the first professionally produced computer role-playing games, and Gamasutra's Barton considered Telengard consequential in what he deemed "The Silver Age" of computer role-playing games preceding the golden age of the late 1980s. Some of the game's dungeon features, such as altars, fountains, teleportation cubes, and thrones, were adopted by later games such as Tunnels of Doom.

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Demon Attack

Demon Attack is a video game written by Rob Fulop and published by Imagic. It was originally for the Atari 2600, then ported to the Intellivision, Odyssey², Atari 8-bit family, VIC-20, Commodore 64, PC (booter), TRS-80 and TRS-80 Color Computer. There was also a port to the TI-99/4A titled Super Demon Attack. Demon Attack is supposedly based on the 1979 arcade shooter Galaxian, though it closely resembles several waves from the 1980 arcade game Phoenix. The similarities prompted a lawsuit from Atari, who had purchased the latter's home video game rights. Imagic settled out of court, and Demon Attack became Imagic's best-selling game as of 1983.

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Chopper Command

Chopper Command is a video game by Activision released for the Atari 2600 in June 1982. It was designed and programmed by Bob Whitehead. One reviewer referred to it as "Defender in the desert". In Chopper Command the player controls a military helicopter in a desert scenario protecting a convoy of trucks. The goal is to destroy all enemy fighter jets and helicopters that attack the player's helicopter and the friendly trucks traveling below, ending the current wave. The game ends when the player loses all of his or her lives or reaches 999,999 points. A radar, called a Long Range Scanner in the instruction manual, shows all enemies, including those not visible on the main screen. A player who achieved 10,000 points could send in a photo of the TV screen and receive a "Chopper Commandos" patch.

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Pengo

Pengo (ペンゴ) is an arcade game developed by Coreland and published by Sega in 1982. The player controls Pengo, a red penguin that resides in the Antarctic. The game takes place in an overhead maze made of ice blocks, where Pengo fights the trolling, blob-like Sno-Bees. The objective of the game is for Pengo to survive a series of rounds by eliminating all Sno-Bees, while amassing bonuses by bringing together the three diamonds dispersed in the maze. There are two versions of the arcade game, each with different music. The first uses "Popcorn" as the theme, and the second has original music. There are other small differences as well. Pengo was ported to the Atari 2600, Atari 5200, Atari 8-bit family, and Sega Game Gear.

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Pac-Man Plus

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Oink!

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Miner 2049er

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Grand Prix

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Air Raiders

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Night Life

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Starcross

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