Hry vydané v roce 1981

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Donkey Kong

Donkey Kong (Japanese: ドンキーコング, Hepburn: Donkī Kongu) is an arcade game released by Nintendo in 1981. An early example of the platform game genre, the gameplay focuses on maneuvering the main character across a series of platforms while dodging and jumping over obstacles. In the game, Mario (originally named Mr. Video and then Jumpman) must rescue a damsel in distress named Pauline (originally named Lady), from a giant ape named Donkey Kong. The hero and ape later became two of Nintendo's most popular and recognizable characters. Donkey Kong is one of the most important games from the golden age of arcade video games, and is one of the most popular arcade games of all time. The game was the latest in a series of efforts by Nintendo to break into the North American market. Hiroshi Yamauchi, Nintendo's president at the time, assigned the project to a first-time video game designer named Shigeru Miyamoto. Drawing from a wide range of inspirations, including Popeye, Beauty and the Beast, and King Kong, Miyamoto developed the scenario and designed the game alongside Nintendo's chief engineer, Gunpei Yokoi. The two men broke new ground by using graphics as a means of characterization, including cutscenes to advance the game's plot, and integrating multiple stages into the gameplay. Despite initial doubts by Nintendo's American staff, Donkey Kong succeeded commercially and critically in North America and Japan. Nintendo licensed the game to Coleco, who developed home console versions for numerous platforms. Other companies cloned Nintendo's hit and avoided royalties altogether. Miyamoto's characters appeared on cereal boxes, television cartoons, and dozens of other places. A lawsuit brought on by Universal City Studios, alleging Donkey Kong violated their trademark of King Kong, ultimately failed. The success of Donkey Kong and Nintendo's victory in the courtroom helped to position the company for video game market dominance from its release in 1981 until the late 1990s (1996–1999).

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Galaga (1981)

Galaga (Japanese: ギャラガ, Hepburn: Gyaraga, Pronunciation: ) is a Japanese shoot-'em-up arcade game developed and published by Namco Japan and by Midway in North America in 1981. It is the sequel to 1979's Galaxian. The gameplay of Galaga puts the player in control of a spacecraft which is situated at the bottom of the screen, with enemy aliens arriving in formation at the beginning of a stage, either trying to destroy, collide with, or capture the spaceship, with the player progressing every time alien forces are vanquished. Galaga is one of the most commercially and critically successful games from the golden age of arcade video games. The arcade version of it has been ported to many consoles, and it has had several sequels. In 2011, the game celebrated its 30th anniversary with the release of Galaga 30th Collection for iOS.

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Ms. Pac-Man

Ms. Pac-Man is an arcade video game from the Golden Age. It was produced by Illinois-based Midway Manufacturing corporation, the North American publisher of Pac-Man. Ms. Pac-Man was released in North America in January 1982, and is one of the most popular arcade video games of all time. This popularity led to its adoption as an official title by Namco, the creator of Pac-Man, which was released in the United States in late 1980. Ms. Pac-Man introduced a female protagonist, new maze designs, and several other improved gameplay changes over the original Pac-Man. Ms. Pac-Man became the most successful American-produced arcade game of 1982, selling 115,000 arcade cabinets.

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Frogger (1981)

Frogger (フロッガー (Furoggā)) is a 1981 arcade game developed by Konami. It was licensed for North American distribution by Sega-Gremlin and worldwide by Sega itself. It is regarded as a classic from the golden age of video arcade games, noted for its novel gameplay and theme. The object of the game is to direct frogs to their homes one by one by crossing a busy road and navigating a river full of hazards. Frogger was positively received and followed by several clones and sequels. By 2005, Frogger in its various home video game incarnations had sold 20 million copies worldwide, including 5 million in the United States. The game found its way into many areas of popular culture, such as television and music, as well as sparked healthy competition in the video game world.

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Defender

Defender is an arcade video game developed and released by Williams Electronics in February 1981. A horizontally scrolling shoot 'em up, the game is set on an unnamed planet where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis' first video game project and drew inspiration from Space Invaders and Asteroids. Defender was one of the most important titles of the Golden Age of Video Arcade Games, selling over 55,000 units to become the company's best selling game and one of the highest-grossing arcade games ever. Praise among critics focused on the game's audio-visuals and gameplay. It is frequently listed as one of Jarvis' best contributions to the video game industry, as well as one of the most difficult video games. Though not the first game to scroll horizontally, it created the genre of purely horizontal scrolling shooters. It inspired the development of other games and was followed by sequels and many imitations. There were many ports to contemporary systems, most of them by either Atari, Inc. or its software label for non-Atari platforms, Atarisoft.

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Ultima I: The First Age of Darkness

Ultima, later known as Ultima I: The First Age of Darkness or simply Ultima I, is the first game in the Ultima series of role-playing video games created by Richard Garriott. It was first published in the United States by California Pacific Computer Company, which registered a copyright for the game on September 2, 1980 and officially released it in June 1981. Since its release, the game has been completely re-coded and ported to many different platforms. The 1986 re-code of Ultima is the most commonly known and available version of the game. Ultima revolves around a quest to find and destroy the Gem of Immortality, which is being used by the evil wizard Mondain to enslave the lands of Sosaria. With the gem in his possession, he cannot be killed, and his minions roam and terrorize the countryside. The player takes on the role of 'The Stranger', an individual summoned from another world to end the rule of Mondain. The game follows the endeavors of the stranger in this task, which involves progressing through many aspects of game play, including dungeon crawling and space travel. The game was one of the first definitive commercial computer RPGs, and is considered an important and influential turning point for the development of the genre throughout years to come. In addition to its influences on the RPG genre, it is also the first open-world computer game.

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Castle Wolfenstein

Castle Wolfenstein is a stealth-based action-adventure shooter video game developed by Muse Software for the Apple II. It was first released in 1981 and later ported to MS-DOS, the Atari 8-bit family, and the Commodore 64. Beyond Castle Wolfenstein is its sequel.

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Centipede (1981)

Centipede is a vertically oriented fixed shooter arcade game produced by Atari, Inc. in 1980. The game was designed by Ed Logg and Dona Bailey. It was one of the most commercially successful games from the video arcade's golden age. The player fights off centipedes, spiders, scorpions and fleas, completing a round after eliminating the centipede that winds down the playing field. Centipede was ported to Atari's own Atari 2600, Atari 5200, Atari 7800, and Atari 8-bit family. Under the Atarisoft label, the game was sold for the Apple II, Commodore 64, ColecoVision, VIC-20, IBM PC (as a PC booter), Intellivision, and TI-99/4A. Superior Software published the port for the BBC Micro.

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Stargate

Alien marauders are attacking your planet. They're kidnapping resident humanoids and turning them into mutants! You pilot your ship along the planet surface, blasting away. But first you go for the Landers - the most treacherous of the aliens. You race to the nearest Stargate and whoosh! You experience that eerie - time warp - feeling as you're transported to the other side of the planet. Only you, with the help of the Stargate, can save the planet against attack!

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Ice Hockey (1981)

Ice Hockey is an ice hockey video game designed by Activision programmer Alan Miller, and published by Activision.

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Tempest (1981)

Tempest is a 1981 arcade game by Atari Inc., designed and programmed by Dave Theurer. It takes place on a three-dimensional surface, sometimes wrapped into a tube, which is viewed from one end and is divided into a dozen or more segments or lanes. The player controls a claw-shaped spaceship (named Blaster) that crawls along the near edge of the playfield, moving from segment to segment. Tempest was one of the first games to use Atari's Color-QuadraScan vector display technology. It was also the first game to allow the player to choose their starting level (a system Atari dubbed "SkillStep"). This feature increases the maximum starting level depending on the player's performance in the previous game, essentially allowing the player to continue. Tempest was one of the first video games to sport a progressive level design in which the levels themselves varied rather than giving the player the same layout with increasing difficulty levels.

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Wizardry: Proving Grounds of the Mad Overlord

Wizardry: Proving Grounds of the Mad Overlord is the first game in the Wizardry series of role-playing video games. It was developed by Andrew Greenberg and Robert Woodhead. In 1980, Norman Sirotek formed Sir-Tech Software, Inc. and launched a Beta version of the product at the 1980 Boston Computer Convention. The final version of the game was released in 1981. The game was one of the first Dungeons & Dragons-style role-playing games to be written for computer play, and the first such game to offer color graphics. It was also the first true party-based role-playing video game. The game eventually ended up as the first of a trilogy that also included Wizardry II: The Knight of Diamonds and Wizardry III: Legacy of Llylgamyn. Proving Grounds needs to be completed in order to create a party that could play in the remainder of the trilogy.

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Ultima (Old)

Ultima is a series of open world fantasy role-playing video games from Origin Systems, Inc. Ultima was created by Richard Garriott. Several games of the series are considered seminal entries in their genre. Electronic Arts own the brand. This first version was created in June 1981. Later was re-coded and ported to be known as Ultima I: The First Age of Darkness.

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Wizard of Wor

Wizard of Wor is an arcade game released in 1980 by Midway. Up to two players fight together in a series of monster-infested mazes, clearing each maze by shooting the creatures. The game was ported to the Atari 8-bit family, Commodore 64, Atari 2600, and Atari 5200 and renamed to The Incredible Wizard for the Bally Astrocade. The game was later released as part of the compilations Midway Arcade Treasures 2 (2004) and Midway Arcade Origins (2012).

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Turbo

Turbo (ターボ) is a racing game released in 1981 by Sega. It was one of the most popular arcade games of 1981. The game was manufactured in three formats: standard upright, cabaret/mini, and a seated environmental/cockpit. All three versions feature a steering wheel, a gearshift for low and high gears, and an accelerator pedal. The screen is a vertically oriented 20-inch raster display. In addition to the on-screen display, Turbo features an LED panel to the left of the screen that displays the current player's score and the high score table. Turbo also features lighted oil and temperature gauges on either side of the steering wheel. Turbo was ported to the Colecovision and Intellivision home consoles.

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Asteroids Deluxe

Asteroids Deluxe is a vector graphic arcade game released in May 1981 by Atari Inc. as the sequel to Asteroids. It was followed by Space Duel in 1982 and Blasteroids in 1987. Key changes in Asteroids Deluxe were designed to combat the saucer-hunting strategy of Asteroids, which allowed experts to play for extended periods. The game is significantly more difficult than the original. Ports of Asteroids Deluxe were released for the BBC Micro in 1984 and the Atari ST in 1987.

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Tennis (1981)

Tennis is a video game for the Atari 2600 developed by Activision co-founder Alan Miller and published by Activision in 1981.

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Stampede

Stampede is a video game written by Bob Whitehead for the Atari 2600 and published by Activision in 1981. An Intellivision version was released the following year. Stampede is a left-to-right, overhead-view side-scroller with a cattle round-up theme.

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Zork II

Zork II: The Wizard of Frobozz is an interactive fiction video game published by Infocom in 1981. It was written by Marc Blank, Dave Lebling, Bruce Daniels and Tim Anderson. It was the second game in the popular Zork trilogy and was released for a wide range of computer systems. It begins where Zork I left off and leads into Zork III. It is Infocom's second game.

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Venture

Venture is a 1981 fantasy-themed arcade game by Exidy. It was released as a launch title for the ColecoVision in 1982, then later ported to the Atari 2600, and Intellivision.

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Scramble (1981)

Scramble (スクランブル, Sukuranburu) is a 1981 side-scrolling shoot 'em up arcade game. It was developed by Konami, and manufactured and distributed by Leijac in Japan and Stern in North America. It was the first side-scrolling shooter with forced scrolling and multiple distinct levels. The Konami Scramble arcade system board hardware uses two Zilog Z80 microprocessors for the central processing unit, two AY-3-8910 sound chips for the sound, and Namco Galaxian video hardware for the graphics. The game was a success, selling 15,136 video game arcade cabinets in the United States within five months, by August 4, 1981, becoming Stern's second best-selling game after Berzerk. Its sequel, the more difficult Super Cobra, sold 12,337 cabinets in the U.S. in four months that same year, adding up to 27,473 U.S. cabinet sales for both, by October 1981. Scramble was not ported to any major contemporary consoles or computers, but there were versions for the Tomy Tutor and Vectrex. Several unauthorized clones for the VIC-20 and Commodore 64 used the same name as the original.

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Kaboom!

Kaboom! is an Activision video game published in 1981 for Atari 2600 that was designed by Larry Kaplan. David Crane coded the overlaid sprites. It was well-received and successful commercially, selling over one million cartridges by 1983. Kaboom! is an unauthorized adaptation of the 1978 Atari coin-op Avalanche. The gameplay of both games is fundamentally the same, but Kaboom! was re-themed to be about a mad bomber instead of falling rocks. As an ex-Atari programmer, Larry Kaplan, originally wanted to port Avalanche to the Atari 2600. In Avalanche all the boulders are lined up at the top which is difficult to accomplish on the 2600, hence the shift to the Mad Bomber.

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Vanguard (1981)

For the 2007 MMORPG, see Vanguard: Saga of Heroes Vanguard (ヴァンガード) is a 1981 arcade game developed by TOSE, and published by SNK in Japan in 1981 and later during the same year in Germany by the same publisher, while it was licensed to Centuri for manufacture in North America in October 1981 and by Zaccaria in Italy during the same year, putting SNK on the map in those regions. The game was also licensed to Cinematronics for conversion to cocktail arcade cabinets in North America. The game is one of the first shooters with scrolling in multiple directions. It is also the first color game released by SNK and an early example of a dual-control game, similar to the later Robotron: 2084, but using four directional buttons rather than a second joystick.

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Caverns of Mars

Caverns of Mars is a computer game for the Atari 8-bit computers, programmed by Greg Christensen and published by Atari Program Exchange (APX) in 1981. It became the best selling APX title of all time, eventually being released by Atari in game cartridge format. The game is essentially a vertical-scrolling version of the arcade game Scramble, with the twist that the player must re-trace their steps through the map to finish the levels.

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Qix (1981)

Qix (クイックス Kuikkusu) (pronounced "kicks") is an arcade game developed by Taito America Corporation and released in October 1981. The objective of Qix is to fence off, or claim, a supermajority of the playfield. At the start of each level, the playing field is a large, empty rectangle, containing the "Qix"—a stick-like entity that performs graceful but unpredictable motions within the confines of the rectangle.

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Eastern Front

Eastern Front (1941) is a computer wargame for the Atari 8-bit family created by Chris Crawford in 1981 and released by the Atari Program Exchange (APX). Recreating the Eastern Front during World War II, Eastern Front covers the historical area of operations during the 1941–1942 period. The player commands German units at the corps level as they invade the Soviet Union in 1941 and fight the computer-controlled Russians. The game simulates terrain, weather, supplies, unit morale, and fatigue. Eastern Front was among APX's best selling games of all time, ultimately selling over 60,000 copies. It was widely lauded in the press, won Creative Computing's Game of the Year award in 1981, and was licensed by Atari for distribution on game cartridge.

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Lock 'n' Chase

Lock 'n' Chase (ロツク・ン・チエイス) is a 1981 maze arcade game developed and published by Data East in Japan in 1981, and later published in North America by Taito. Lock 'n' Chase was Data East's response to Pac-Man. The game was licensed to Mattel who produced the Intellivision and Atari 2600 home console versions in 1982 and an Apple II version in January 1983. Telegames later re-published the game for the Atari 2600 after acquiring rights from Mattel.

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Gorf

Gorf is an arcade game released in 1981 by Midway Mfg., whose name was advertised as an acronym for "Galactic Orbiting Robot Force". It is a multiple-mission fixed shooter with five distinct modes of play, essentially making it five games in one. It is well known for its use of synthesized speech, a new feature at the time. Gorf's most notable feature is its robotic synthesised speech, powered by the Votrax speech chip. One of the first games to allow the player to buy additional lives before starting the game, Gorf allows the player to insert extra coins to buy up to seven starting lives. The underlying hardware platform for Gorf allowed arcade operators to easily swap the pattern, CPU, and RAM boards with other similar games, such as Wizard of Wor. Only the game logic and ROM boards are specific to each game.

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Freeway

Freeway is a video game designed by David Crane for the Atari 2600 video game console. It was published by Activision in 1981. One or two players control chickens who can be made to run across a ten lane highway filled with traffic in an effort to "get to the other side." Every time a chicken gets across a point is earned for that player. If hit by a car, a chicken is forced back either slightly, or pushed back to the bottom of the screen, depending on what difficulty the switch is set to. The winner of a two player game is the player who has scored the most points in the two minutes, sixteen seconds allotted. The chickens are only allowed to move up or down. A cluck sound is heard when a chicken is struck by a car.

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Astrosmash

Astrosmash is a video game for the Intellivision video game console, designed by John Sohl, and released by Mattel Electronics in 1981. The game involves using a laser cannon to destroy falling meteors, bombs, and other targets. With more than one million copies sold, Astrosmash was among the top five best selling Intellivision games. A free by mail offer, with the purchase of a master component, boosted Astrosmash sales figures. It also benefitted from other promotions in the United States and Canada, including a high score contest where top scorers across the United States were flown to Houston for the finals. A cut-down version of Astrosmash was released for the Atari 2600 under Mattel's "M Network" label as Astroblast.

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Amidar

For the Israeli government-operated housing firm, see Amidar Amidar is an arcade game programmed by Konami and published in 1981 by Stern. Its basic format is similar to that of Pac-Man: the player moves around a fixed rectilinear lattice, attempting to visit each location on the board while avoiding the enemies. When each spot has been visited, the player moves to the next level. The game and its name have their roots in the Japanese lot drawing game Amidakuji. The bonus level in Amidar is a nearly exact replication of an Amidakuji game and the way the enemies move conform to the Amidakuji rules - this is referred to in the attract sequence as 'Amidar movement'.

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Crush, Crumble and Chomp!

Crush, Crumble and Chomp! is a 1981 computer game from Epyx. In this game, the player takes control of a movie monster and attacks a famous city, such as New York or San Francisco. It resembles SPI's 1979 boardgame, The Creature That Ate Sheboygan. It was originally released for the TRS-80, Apple II and Atari 8-bit family, and was ported to the VIC-20, Commodore 64 and MS-DOS. The first two versions were marketed under the name "Automated Simulations," the name of the company that would eventually become Epyx. The two later versions, released in 1983, were released under the Epyx name.

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Crossfire

Crossfire is an Apple II video game created by Jay Sullivan and published by Sierra On-Line in 1981. It was ported to the Atari 8-bit family, VIC-20, Commodore 64, and IBM PC (as a PC booter). A cartridge version of Crossfire was a 1984 launch title for the IBM PCjr, announced in late 1983.

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Super Cobra

Super Cobra (スーパーコブラ, Sūpā Kobura) is a 1981 arcade game, the sequel to popular horizontally scrolling shooter Scramble, Super Cobra was developed by Konami and manufactured and distributed by Stern in North America. It is similar in concept to its predecessor, but much more difficult. The game was a success, selling 12,337 video game arcade cabinets in the United States in four months, by October 2, 1981, becoming Stern's third best-selling arcade classic after Berzerk and Scramble. Scramble sold 15,136 cabinets in the U.S. in five months earlier that year, adding up to 27,473 U.S. cabinet sales for both. Super Cobra was widely ported by Parker Brothers, and there are Adventure Vision and standalone versions from Entex.

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Crazy Kong

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Apple Panic

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Asylum (1981)

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Solar Fox

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Sky Skipper

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Mouse Trap

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The Count

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Avenger

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Space Dungeon

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Lady Bug

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