Hry vydané v roce 1979

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Akalabeth: World of Doom

'Tis said that long ago peace and tranquility covered the lands. Food and drink flowed freely, man and beast lived in peace, gold and silver abounded – it was the Golden Age of Akalabeth. Mondain, second born of Wolfgang, a great king of old, wished to gain his brother's inheritance and so he used his great powers for evil, creating deep dungeons guarded by daemons and Balrogs. Now blood flowed freely in Akalabeth, and foul creatures soon came to roam near the surface. Mondain cast such sickness and pestilence upon Akalabeth, that both man and beast lived in constant fear. Thus was the Dark Age of Akalabeth. There arose from the land a man, pure and just, to battle the Dark Lord. British, Champion of the White Light, did battle with Mondain deep within the labyrinth of dungeons, eventually driving him from Akalabeth forever. British of the White Light was proclaimed Lord British, Protector of Akalabeth. Alas, much damage had been suffered unto the lands. The Revival of Akalabest has begun. 'Tis thy duty to rid Akalabeth of the foul creatures which infest it, whilst trying to stay alive!Developed in 1979, Akalabeth is the first game made by the legendary creator of the Ultima Series, Richard Garriot. Designed by the teenage Garriot in Applesoft BASIC for the Apple II, Akalabeth is one of the earliest known examples of a computer role-playing game, and is considered by many to be "Ultima 0." Featuring 10 different monsters, procedurally generated dungeon crawling, and wire frame 3D graphics, Akalabeth was highly advanced for its time and is still widely regarded as one of the most historically significant RPGs ever created.

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Galaxian

Galaxian (ギャラクシアン, Gyarakushian) is an arcade game that was developed by Namco and released in October 1979. It was published by Namco in Japan and imported to North America by Midway that December. A fixed-shooter game in which the player controls a spaceship at the bottom of the screen, and shoots enemies descending in various directions, it was designed to compete with Taito Corporation's successful earlier game Space Invaders (which was released in the previous year, and also imported to the US by Midway Games). The game was highly popular for Namco upon its release, and has been a focus of competitive gaming ever since. It spawned a successful sequel, Galaga, in 1981, and the lesser-known Gaplus and Galaga '88 in 1984 and 1987 respectively, as well as many later ports and adaptations. Along with its immediate sequel, it was one of the most popular games during the golden age of arcade video games.

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Asteroids (1979)

Asteroids is an arcade space shooter released in November 1979 by Atari, Inc. and designed by Lyle Rains, Ed Logg, and Dominic Walsh. The player controls a spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy asteroids and saucers while not colliding with either or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases. Asteroids was one of the first major hits of the golden age of arcade games. The game sold over 70,000 arcade cabinets and proved both popular with players and influential with developers. It has since been ported to multiple platforms. Asteroids was widely imitated and directly influenced Defender, Gravitar, and many other video games. Asteroids was conceived during a meeting between Logg and Rains and used hardware developed by Howard Delman previously used for Lunar Lander. Based on an unfinished game titled Cosmos and inspired by Spacewar!, Computer Space, and Space Invaders, Asteroids' physics model, control scheme and gameplay theme were derived from these earlier games and refined through trial and error. The game is rendered on a vector display in a two-dimensional view that wraps around in both screen axes.

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Adventure

Adventure is a video game for the Atari 2600 video game console, released in late 1979–1980. In the game, the player controls a square avatar whose quest is to explore an open-ended environment to find a magical chalice and return it to the golden castle. The game world is populated by roaming enemies: three dragons that can eat the avatar and a bat that randomly steals and hides items around the game world. Adventure introduced a number of innovative game elements to console games, including a playing area that spanned several different screens and enemies that continued to move even when not displayed on the screen. Adventure was conceived as a graphical version of the 1977 text adventure Colossal Cave Adventure. It took developer Warren Robinett approximately one year to design and code the game, during which time he had to overcome a variety of technical limitations in the Atari 2600 console hardware, as well as difficulties with management within Atari. In this game, he introduced the first widely known video game Easter egg, a secret room containing text crediting himself for the game's creation. Robinett's Easter egg became a tradition for future Atari 2600 titles. Adventure received mostly positive reviews at the time of its release and has continued to be viewed positively in the decades since, often named as one of the industry's influential titles. It is considered the first action-adventure and console fantasy game, and inspired other titles in the genres. More than one million cartridges of Adventure were sold, and the game has been included in numerous Atari 2600 game collections for modern computer hardware. The game's prototype code was used as the basis for the 1979 Superman game, and a planned sequel eventually formed the basis for the Swordquest games. The Easter egg concept pioneered by the game has transcended video games and entered popular culture.

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Lunar Lander

Lunar Lander is a single-player arcade game in the Lunar Lander subgenre. It was developed by Atari, Inc. and released in August 1979. In the game, the player controls a lunar landing module as viewed from the side and attempts to land safely on the Moon. The player burns fuel points to rotate the module and fires a thruster to counteract gravity, earning points based on the skillfulness and difficulty of the landing. The game resets the module after every successful landing or crash with a new landing terrain and ends when the player runs out of fuel. Players can insert more coins at any time to buy more fuel, allowing for potentially indefinite gameplay. Development of the game began with the creation of a vector graphics engine by Atari after the release of the 1978 Cinematronics game Space Wars. Upon its completion, engine co-designer Howard Delman proposed using it to create a Lunar Lander game, a genre which had seen numerous text-based examples beginning in 1969 and the graphical game Moonlander (1973). Delman and Rich Moore then developed the game itself. It was Atari's first vector-based game and the first multiple-perspective video game, changing views as the module approaches the Moon. Lunar Lander sold 4,830 units, a moderate success, but it was soon overtaken by the November 1979 Asteroids, and 300 Asteroids units were shipped in Lunar Landing-branded cabinets. Lunar Lander was one of the first two games to be registered with the United States Copyright Office, though the prior games in the genre kept the gameplay from being patented. It was one of the first games ported by Atari to its Atari Arcade browser game portal and has been featured in an art installation at the Dublin Science Gallery.

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Star Raiders (1979)

Star Raiders is a first-person shooter space combat simulator video game for the Atari 8-bit family of computers. It was written by Doug Neubauer, an Atari employee, and released in cartridge form by Atari in 1979. It was later ported to other Atari computer and game platforms. The game simulates 3D space combat between the player's ship and an invading fleet of alien "Zylon" vessels. Star Raiders was distinctive for its graphics, which, in addition to various map and long range scan views, provided forward and aft first-person views, with movement conveyed by a streaming 3D starfield as the player engaged enemy spacecraft. The game's attract mode, a simple streaming star field, was a common sight in computer stores of the early-1980s to show off the Atari computers' graphics capabilities. The game is commonly referred to as the platform's killer app. While there had already been simple target-shooting games using the first person perspective (including 1977's Starhawk), Star Raiders had considerably higher quality graphics and more complex game play. As a result it inspired imitators throughout the 1980s as well as later-generation space combat simulation games. Notably, it is one of the games that inspired the seminal title Elite, and thus the Wing Commander series. It is also one in a string of first person space shooters (including 1977's Starhawk and 1979's Star Fire) that appeared in the late-1970s and were arguably predecessors of the later seen first-person shooter genre. In 2007, Star Raiders was included as #2 in a list of the 10 most important video games of all time, as compiled by Stanford University's History of Science and Technology Collections.

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Bowling (1979)

Bowling is a 1979 video game for the Atari 2600 designed by Atari programmer Larry Kaplan; published by Atari. The game is based on the game of bowling, playable by one player or two players alternating.

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Lunar Rescue

Lunar Rescue (ルーナー・ レスキユー) is an arcade game released by Taito in November 1979. The gameplay has some resemblance to both Taito's own 1978 hit Space Invaders (and is sometimes listed as a Space Invaders spin-off) and Atari's Lunar Lander (released just several months earlier).

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NFL Football (1979)

NFL Football is a sports video game developed by Mattel and released for its Intellivision video game system in 1979. The players each control a football team competing in a standard four-quarter game. Like Mattel's other sports video games, NFL Football did not use any official National Football League team names or player names, even though Mattel obtained a license from the NFL and used the league's logo in its box art.

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Temple of Apshai

Temple of Apshai is a dungeon crawl role-playing video game developed and published by Automated Simulations (later renamed to Epyx) in 1979. Originating on the TRS-80 and Commodore PET, it was followed by several updated versions for other computers between 1980 and 1986. Temple of Apshai is considered one of the first graphical role-playing games for home computers, predating even the commercial release of Richard Garriott's Akalabeth: World of Doom. It was an enormous success for its era, selling 20,000 copies by the end of 1981, and 30,000 copies by 30 June 1982 and remaining a best-seller for at least four years. It was followed by several sequels and two expansions. The latter were bundled with the main game into the remake Temple of Apshai Trilogy in 1985. Games using the Apshai engine were collectively known as the Dunjonquest series.

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Star Fire

Star Fire a first person space shooter arcade game released by Exidy in 1979. It is the first arcade game to use a sit-down cockpit, and the first arcade game to allow a player to enter his or her initials into the high score table. Star Fire is in full color without the use of monitor overlays, which was unusual in 1979. The look and feel of Star Fire is directly lifted from the movie Star Wars, though the game is not officially licensed. The attract-mode displays the name Star Fire in the same swooping sans-serif display typeface used by the Star Wars main titles. The enemy spaceships are TIE fighters and the player's primary weapon is an array of 4 lasers that fire in an "X" pattern, implying that the player is flying a ship somewhat akin to an X-wing. The enemy base looks like the Death Star.

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Video Easel

Welcome to the world of "video art," or, "computer video art," to be exact. This is your opportunity to create imaginative and colorful graphic designs. You can create a design on the screen using the Joystick and/or keyboard, then observe in amazement as the computer expands on the original pattern. Between the patterns already programmed into this cartridge and your own imagination, your possibilities are limitless. VIDEO EASEL is a unique combination of art and mathematics. It is also a terrific opportunity to learn about the fascinating game called "Life" (see below). You will be able to explore the nature of symmetry, while creating artistic designs which change or evolve according to certain rules or laws. You DO NOT have to be a mathematical wizard to use and enjoy this cartridge.

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Head On

Head On is an arcade game released in 1979 by Sega. Cars continuously drive forward through rectangular channels in a simple maze. At the four cardinal directions are gaps where a car can change lanes. The goal is to collect dots in the maze while avoiding collisions with the computer-controlled car that is also collecting dots. It's the first maze game where the goal is to run over dots, and Head On is considered a precursor to Namco's 1980 hit Pac-Man.

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Radar Scope

As captain of the Sonic Spaceport, players must defend their station against enemy spaceships called Gamma Raiders, which attack with vengeance and swiftly retreat to formation. The object of the game is to destroy 48 enemy Gamma Raiders before the total disintegration of all of the player's Spaceports.

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BASIC Programming

BASIC Programming (Model# CX2620) attempted to teach simple computer programming on the Atari 2600. It was released in 1979, and it was one of only a few non-gaming cartridges ever designed for the 2600. The programming language was superficially similar to dialects of BASIC, but differed in many important aspects. The extremely small RAM size of the Atari 2600, 128 bytes, severely restricted the possibilities of this cartridge for writing programs.


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